hlsl.typedef.frag 234 B

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  1. typedef float4 myVec4;
  2. float4 ShaderFunction(float4 input, int ii) : COLOR0
  3. {
  4. typedef int myInt;
  5. myVec4 a1 = myVec4(1.0);
  6. myInt i = 2;
  7. typedef myInt myInt2;
  8. myInt2 j = ii;
  9. return input * a1 + myVec4(i + j);
  10. }