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- struct s1_t {
- float c0;
- float2 c1;
- float c2;
- };
- struct s2_t {
- float c0;
- float3 c1;
- };
- struct s3_t {
- float2 c0;
- float1 c1;
- };
- struct s4_t {
- int c0;
- int2 c1;
- int c2;
- };
- struct s5_t {
- uint c0;
- uint c1;
- };
- SamplerState g_sSamp;
- Texture2D <s1_t> g_tTex2s1;
- Texture2D <s2_t> g_tTex2s2;
- Texture2D <s3_t> g_tTex2s3;
- Texture2D <s4_t> g_tTex2s4;
- Texture2D <s5_t> g_tTex2s5;
- Texture2D <s1_t> g_tTex2s1a; // same type as g_tTex2s1, to test fn signature matching.
- // function overloading to test name mangling with textures templatized on structs
- s1_t fn1(Texture2D <s1_t> t1) { return t1 . Sample(g_sSamp, float2(0.6, 0.61)); }
- s2_t fn1(Texture2D <s2_t> t2) { return t2 . Sample(g_sSamp, float2(0.6, 0.61)); }
- float4 main() : SV_Target0
- {
- s1_t s1 = g_tTex2s1 . Sample(g_sSamp, float2(0.1, 0.11));
- s2_t s2 = g_tTex2s2 . Sample(g_sSamp, float2(0.2, 0.21));
- s3_t s3 = g_tTex2s3 . Sample(g_sSamp, float2(0.3, 0.31));
- s4_t s4 = g_tTex2s4 . Sample(g_sSamp, float2(0.4, 0.41));
- s5_t s5 = g_tTex2s5 . Sample(g_sSamp, float2(0.5, 0.51));
- s1_t r0 = fn1(g_tTex2s1);
- s2_t r1 = fn1(g_tTex2s2);
- s1_t r2 = fn1(g_tTex2s1a);
- return 0;
- }
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