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- struct PS_OUTPUT
- {
- float4 Color : SV_Target0;
- };
- Texture2D TestTexture <
- string TestAttribute1 = "TestAttribute";
- string TestAttribute2 = "false";
- int TestAttribute3 = 3;
- >;
- uniform float4 TestUF <string StrValue = "foo";>;
- PS_OUTPUT main()
- {
- PS_OUTPUT psout;
- psout.Color = float4(0,0,0,1);
- return psout;
- }
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