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- SamplerState g_sSamp : register(s0);
- RWTexture1D <float4> g_tTex1df4 : register(t0);
- RWTexture1D <int4> g_tTex1di4;
- RWTexture1D <uint4> g_tTex1du4;
- RWTexture2D <float4> g_tTex2df4;
- RWTexture2D <int4> g_tTex2di4;
- RWTexture2D <uint4> g_tTex2du4;
- RWTexture3D <float4> g_tTex3df4;
- RWTexture3D <int4> g_tTex3di4;
- RWTexture3D <uint4> g_tTex3du4;
- RWTexture1DArray <float4> g_tTex1df4a;
- RWTexture1DArray <int4> g_tTex1di4a;
- RWTexture1DArray <uint4> g_tTex1du4a;
- RWTexture2DArray <float4> g_tTex2df4a;
- RWTexture2DArray <int4> g_tTex2di4a;
- RWTexture2DArray <uint4> g_tTex2du4a;
- struct PS_OUTPUT
- {
- float4 Color : SV_Target0;
- };
- uniform int c1;
- uniform int2 c2;
- uniform int3 c3;
- uniform int4 c4;
- uniform int o1;
- uniform int2 o2;
- uniform int3 o3;
- uniform int4 o4;
- uniform float4 uf4;
- uniform int4 ui4;
- uniform uint4 uu4;
- int4 Fn1(in int4 x) { return x; }
- uint4 Fn1(in uint4 x) { return x; }
- float4 Fn1(in float4 x) { return x; }
- void Fn2(out int4 x) { x = int4(0); }
- void Fn2(out uint4 x) { x = uint4(0); }
- void Fn2(out float4 x) { x = float4(0); }
- float4 SomeValue() { return c4; }
- PS_OUTPUT main()
- {
- PS_OUTPUT psout;
- // 1D
- g_tTex1df4[c1];
-
- float4 r00 = g_tTex1df4[c1];
- int4 r01 = g_tTex1di4[c1];
- uint4 r02 = g_tTex1du4[c1];
- // 2D
- float4 r10 = g_tTex2df4[c2];
- int4 r11 = g_tTex2di4[c2];
- uint4 r12 = g_tTex2du4[c2];
-
- // 3D
- float4 r20 = g_tTex3df4[c3];
- int4 r21 = g_tTex3di4[c3];
- uint4 r22 = g_tTex3du4[c3];
- float4 lf4 = uf4;
- // Test as L-values
- // 1D
- g_tTex1df4[c1] = SomeValue(); // complex R-value
- g_tTex1df4[c1] = lf4;
- g_tTex1di4[c1] = int4(2,2,3,4);
- g_tTex1du4[c1] = uint4(3,2,3,4);
- // Test some operator= things, which need to do both a load and a store.
- float4 val1 = (g_tTex1df4[c1] *= 2.0);
- g_tTex1df4[c1] -= 3.0;
- g_tTex1df4[c1] += 4.0;
-
- g_tTex1di4[c1] /= 2;
- g_tTex1di4[c1] %= 2;
- g_tTex1di4[c1] &= 0xffff;
- g_tTex1di4[c1] |= 0xf0f0;
- g_tTex1di4[c1] <<= 2;
- g_tTex1di4[c1] >>= 2;
- // 2D
- g_tTex2df4[c2] = SomeValue(); // complex L-value
- g_tTex2df4[c2] = lf4;
- g_tTex2di4[c2] = int4(5,2,3,4);
- g_tTex2du4[c2] = uint4(6,2,3,4);
-
- // 3D
- g_tTex3df4[c3] = SomeValue(); // complex L-value
- g_tTex3df4[c3] = lf4;
- g_tTex3di4[c3] = int4(8,6,7,8);
- g_tTex3du4[c3] = uint4(9,2,3,4);
- // Test function calling
- Fn1(g_tTex1df4[c1]); // in
- Fn1(g_tTex1di4[c1]); // in
- Fn1(g_tTex1du4[c1]); // in
- Fn2(g_tTex1df4[c1]); // out
- Fn2(g_tTex1di4[c1]); // out
- Fn2(g_tTex1du4[c1]); // out
- // Test increment operators
- // pre-ops
- ++g_tTex1df4[c1];
- ++g_tTex1di4[c1];
- ++g_tTex1du4[c1];
- --g_tTex1df4[c1];
- --g_tTex1di4[c1];
- --g_tTex1du4[c1];
- // post-ops
- g_tTex1df4[c1]++;
- g_tTex1du4[c1]--;
- g_tTex1di4[c1]++;
- g_tTex1df4[c1]--;
- g_tTex1di4[c1]++;
- g_tTex1du4[c1]--;
- // read and write
- g_tTex1df4[1] = g_tTex2df4[int2(2,3)];
- psout.Color = 1.0;
- return psout;
- }
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