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- uniform float u1 : register(b2);
- uniform SamplerState s1 : register(s5);
- uniform SamplerState s1a[3] : register(s6);
- uniform Texture1D t1 : register(t15);
- uniform Texture1D t1a[3] : register(t16);
- cbuffer cbuff1 : register(b2) {
- float4 c1_a;
- int c1_b;
- float c1_c;
- };
- cbuffer cbuff2 : register(b3) {
- float4 c2_a;
- int c2_b;
- float c2_c;
- };
- struct PS_OUTPUT
- {
- float4 Color : Sv_Target0;
- };
- void main(out PS_OUTPUT psout)
- {
- psout.Color =
- t1.Sample(s1, 0.3) +
- t1a[0].Sample(s1a[0], 0.3) +
- c1_a + c1_b + c1_c +
- c2_a + c2_b + c2_c;
- }
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