hlsl.promote.binary.frag 381 B

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  1. struct PS_OUTPUT
  2. {
  3. float4 Color : SV_Target0;
  4. };
  5. uniform bool bval;
  6. uniform bool4 bval4;
  7. uniform int ival;
  8. uniform int4 ival4;
  9. uniform float fval;
  10. uniform float4 fval4;
  11. PS_OUTPUT main()
  12. {
  13. ival % fval;
  14. ival4 % fval4;
  15. bval % fval;
  16. bval4 % fval4;
  17. int l_int = 1;
  18. l_int %= fval;
  19. PS_OUTPUT psout;
  20. psout.Color = 0;
  21. return psout;
  22. }