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- struct outs {
- int a;
- float b;
- bool c;
- float4 v;
- };
- static float4 gv = {0,0,1};
- static float gfa[3] = {0,0};
- struct Nest {
- float4x3 m;
- outs os;
- bool b;
- };
- outs PixelShaderFunction(float4 input) : COLOR0
- {
- outs o2 = { 3 };
- outs o4;
- o4.v = gv * gfa[2];
- outs o1 = { };
- outs o3 = (outs)0;
- o4 = (outs)0;
- o4.c = o1.c;
- Nest nest = (Nest)0;
- float2 gf2a[4] = { };
- int cgi = { };
- o4.b = gf2a[2].y * cgi;
- return o4;
- }
- static const float2 cgf2a[3];
- static const int ci;
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