123456789101112131415161718192021222324252627282930313233343536373839 |
- uniform Buffer <float> g_tTexbfs_test : register(t0);
- Buffer <float> g_tTexbfs;
- Buffer <int> g_tTexbis;
- Buffer <uint> g_tTexbus;
- struct PS_OUTPUT
- {
- float4 Color : SV_Target0;
- float Depth : SV_Depth;
- };
- uniform int c1;
- uniform int2 c2;
- uniform int3 c3;
- uniform int4 c4;
- uniform int o1;
- uniform int2 o2;
- uniform int3 o3;
- uniform int4 o4;
- PS_OUTPUT main()
- {
- PS_OUTPUT psout;
- // Buffer
- float r00 = g_tTexbfs.Load(c1);
- int r01 = g_tTexbis.Load(c1);
- uint r02 = g_tTexbus.Load(c1);
- // TODO: other types that can be put in sampler buffers, like float2x2, and float3.
- psout.Color = 1.0;
- psout.Depth = 1.0;
- return psout;
- }
|