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- uint PixelShaderFunctionS(float inF0)
- {
- return f32tof16(inF0);
- }
- uint1 PixelShaderFunction1(float1 inF0)
- {
- return f32tof16(inF0);
- }
- uint2 PixelShaderFunction2(float2 inF0)
- {
- return f32tof16(inF0);
- }
- uint3 PixelShaderFunction3(float3 inF0)
- {
- return f32tof16(inF0);
- }
- uint4 PixelShaderFunction(float4 inF0)
- {
- return f32tof16(inF0);
- }
- float4 main() : SV_Target0
- {
- return 0;
- }
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