1234567891011121314151617181920212223242526272829 |
- float VertexShaderFunctionS(float inF0, float inF1)
- {
- frexp(inF0, inF1);
- return 0.0;
- }
- float2 VertexShaderFunction2(float2 inF0, float2 inF1)
- {
- frexp(inF0, inF1);
- return float2(1,2);
- }
- float3 VertexShaderFunction3(float3 inF0, float3 inF1)
- {
- frexp(inF0, inF1);
- return float3(1,2,3);
- }
- float4 VertexShaderFunction4(float4 inF0, float4 inF1)
- {
- frexp(inF0, inF1);
- return float4(1,2,3,4);
- }
- // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
- #define MATFNS() \
- frexp(inF0, inF1);
|