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- float4 PixelShaderFunction(float4 input) : COLOR0
- {
- if (all(input == input))
- return input;
- if (all(input == input))
- return input;
- else
- return -input;
- if (all(input == input))
- ;
- if (all(input == input))
- ;
- else
- ;
- [flatten] if (all(input == input)) {
- return input;
- }
- if (all(input == input)) {
- return input;
- } else {
- return -input;
- }
- int ii;
- if (float ii = input.z)
- ++ii;
- ++ii;
- if (float(ii) == 1.0)
- ++ii;
- }
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