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- SamplerState g_sSamp : register(s0);
- uniform Texture1D <float4> g_tTex1df4 : register(t0);
- struct VS_OUTPUT
- {
- float4 Pos : SV_Position;
- };
- VS_OUTPUT main()
- {
- VS_OUTPUT vsout;
- uint WidthU;
- uint NumberOfLevelsU;
- // Most of the tests are in the hlsl.getdimensions.dx10.frag on the fragment side.
- // This is just to establish that GetDimensions appears in the vertex stage.
- // 1D, float tx, uint params
- g_tTex1df4 . GetDimensions(WidthU);
- g_tTex1df4 . GetDimensions(6, WidthU, NumberOfLevelsU);
- vsout.Pos = float4(0,0,0,0);
- return vsout;
- }
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