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- // test geometry shader in fragment shader. GS attributes should be successfully ignored.
- struct myVertex {
- float4 pos : SV_Position;
- };
- [maxvertexcount(1)]
- void GS_Draw(point myVertex IN, inout PointStream<myVertex> OutputStream)
- {
- OutputStream.Append(IN);
- OutputStream.RestartStrip();
- }
- float4 main() : SV_TARGET
- {
- return 0;
- }
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