hlsl.explicitDescriptorSet.frag 253 B

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  1. SamplerState g_sSamp : register(s1);
  2. Texture1D <float4> g_tTex1df4 : register(t0);
  3. SamplerState g_sSamp2_amb;
  4. uniform float floatval_amb;
  5. Buffer<float> floatbuff;
  6. float4 main() : SV_Target0
  7. {
  8. g_sSamp2_amb;
  9. return 0;
  10. }