hlsl.clipdistance-3.frag 253 B

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  1. float4 main(in float4 pos : SV_Position,
  2. in float clip[2] : SV_ClipDistance, // array of scalar float
  3. in float cull[2] : SV_CullDistance) : SV_Target0 // array of scalar float
  4. {
  5. return pos + clip[0] + cull[0];
  6. }