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- struct S {
- float4 pos : SV_Position;
- float2 clip[2] : SV_ClipDistance0;
- };
- [maxvertexcount(3)]
- void main(triangle in float4 pos[3] : SV_Position,
- triangle in uint VertexID[3] : VertexID,
- inout LineStream<S> OutputStream,
- triangle in float2 clip[3][2] : SV_ClipDistance) // externally: an array 3 of array 4 of float.
- {
- S s;
- s.pos = pos[0];
- s.clip[0] = clip[0][0];
- s.clip[1] = clip[0][1];
- OutputStream.Append(s);
- }
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