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- struct S {
- float2 f;
- };
- [[vk::binding(1)]]
- StructuredBuffer<S> buffer1;
- [[vk::binding(3, 2)]]
- StructuredBuffer<S> buffer3;
- [[vk::input_attachment_index(4)]]
- Texture2D<float4> attach;
- [[vk::constant_id(13)]] const int ci = 11;
- [[vk::push_constant]] cbuffer pcBuf { int a; };
- [[vk::location(7)]] float4
- main([[vk::location(8)]] float4 input: A) : B
- {
- return input + attach.Load(float2(0.5));// * a;
- }
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