hlsl.array.multidim.frag 344 B

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  1. float float_array[5][4][3];
  2. struct PS_OUTPUT
  3. {
  4. float4 Color : SV_Target0;
  5. };
  6. PS_OUTPUT main()
  7. {
  8. float4 float4_array_1[2][3];
  9. float4 float4_array_2[5][3];
  10. float4_array_1[1][2] = float_array[2][3][1];
  11. float4_array_2[1] = float4_array_1[0];
  12. PS_OUTPUT psout;
  13. psout.Color = float4_array_1[1][2];
  14. return psout;
  15. }