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- struct OS {
- SamplerState ss;
- float a;
- Texture2D tex;
- };
- SamplerState gss;
- SamplerState gss2;
- Texture2D gtex;
- float4 osCall(OS s)
- {
- return s.a * s.tex.Sample(s.ss, float2(0.2, 0.3));
- }
- float4 main() : SV_TARGET0
- {
- OS os;
- os.ss = gss2;
- os.ss = gss;
- os.tex = gtex;
- os.a = 3.0;
- // this should give an error
- //SamplerState localss;
- //localss = gss2;
- return osCall(os);
- }
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