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- #version 450
- #define IN_SHADER
- layout(location=0) out vec4 color;
- void main()
- {
- #if FOO==200
- color = vec4(1.0);
- #else
- #error expected FOO 200
- #endif
- #ifdef IN_SHADER
- color++;
- #else
- #error IN_SHADER was undef
- #endif
- #ifdef UNDEFED
- #error UNDEFED defined
- #else
- color *= 3.0;
- #endif
- #if MUL == 400
- color *= MUL;
- #else
- #error bad MUL
- #endif
- }
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