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- #version 110
- #define ON
- float sum = 0.0;
- void main()
- {
- #ifdef ON
- //yes
- sum += 1.0;
- #endif
- #ifdef OFF
- //no
- sum += 20.0;
- #endif
- #if defined(ON)
- //yes
- sum += 300.0;
- #endif
- #if defined(OFF)
- //no
- sum += 4000.0;
- #endif
- #if !defined(ON)
- //no
- sum += 50000.0;
- #endif
- #if !defined(OFF)
- //yes
- sum += 600000.0;
- #endif
- #if defined (ON) && defined (OFF)
- //no
- sum += 7000000.0;
- #endif
- #if defined ( ON ) && ! defined(OFF)
- //yes
- sum += 80000000.0;
- #endif
- #if defined(OFF) || defined(ON)
- //yes
- sum += 900000000.0;
- #endif
- // sum should be 980600301.0
- gl_Position = vec4(sum);
- }
- #define FUNC(a,b) a+b
- // needs to be last test in file due to syntax error
- void foo986(){ FUNC( (((2)))), 4); } // ERROR, too few arguments )
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