conditionalDiscard.frag 206 B

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  1. #version 110
  2. uniform sampler2D tex;
  3. varying vec2 coord;
  4. void main (void)
  5. {
  6. vec4 v = texture2D(tex, coord);
  7. if (v == vec4(0.1,0.2,0.3,0.4))
  8. discard;
  9. gl_FragColor = v;
  10. }