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- #version 400 core
- in vec2 c2D;
- flat in int i;
- out vec4 outp;
- uniform sampler2D arrayedSampler[5];
- uniform usampler2DRect samp2dr;
- uniform isampler2DArray isamp2DA;
- void main()
- {
- vec4 v;
- v = texture(arrayedSampler[i], c2D);
- outp.x = gl_ClipDistance[1];
- ivec2 offsets[4];
- const ivec2 constOffsets[4] = ivec2[4](ivec2(1,2), ivec2(3,4), ivec2(15,16), ivec2(-2,0));
- uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2); // ERROR, offsets not constant
- uv4 = textureGatherOffsets(samp2dr, c2D, constOffsets, 2);
- vec4 v4 = textureGather(arrayedSampler[0], c2D);
- ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3);
- iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const
- iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range
- iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2);
- iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i));
- vec4 c = gl_FragCoord;
- }
- layout(location = 4) in vec4 vl; // ERROR, not supported
- #ifdef GL_ARB_separate_shader_objects
- #extension GL_ARB_separate_shader_objects : enable
- #endif
- layout(location = 6) in vec4 vl2;
- layout(location = 3) uniform vec3 uv3;
- layout(location = 5) in vec4 gl_Color; // ERROR, layout
- noperspective in float gl_ClipDistance[4]; // ERROR, can't change qualifier
- layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, declared after use
- uniform sampler2DRectShadow u2drs;
- void foo23()
- {
- const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16));
- textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not constant
- textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[1]);
- textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of range
- textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range
- }
- patch in vec4 patchIn; // ERROR
- patch out vec4 patchOut; // ERROR
- void foo24()
- {
- dvec3 df, di;
- df = modf(dvec3(outp.xyz), di);
- }
- in float in1;
- in vec2 in2;
- in vec3 in3;
- in vec4 in4;
- void foodc1()
- {
- vec2 v2 = dFdxFine(in2); // ERROR
- vec3 v3 = dFdyCoarse(in3); // ERROR
- vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4); // ERROR
- }
- #extension GL_ARB_derivative_control : enable
- void foodc2()
- {
- vec2 v2 = dFdxFine(in2);
- vec3 v3 = dFdyCoarse(in3);
- vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4);
- uint u1;
- ivec3 i3;
- ivec2 i2;
- v2 = frexp(v2, i2);
- v3 = ldexp(v3, i3);
- u1 = packUnorm4x8(v4);
- u1 = packSnorm4x8(v4);
- v4 = unpackUnorm4x8(u1);
- v4 = unpackSnorm4x8(u1);
- double d;
- uvec2 u2;
- d = packDouble2x32(u2);
- u2 = unpackDouble2x32(d);
- }
- sample in vec4 colorSampIn;
- sample out vec4 colorSampleBad; // ERROR
- noperspective in vec4 colorfsi;
- sample in vec3 sampInArray[4];
- smooth in float scalarIn;
- flat centroid in vec2 colorfc;
- struct S {
- float x;
- };
- in S s1;
- sample S s2;
- void interp()
- {
- interpolateAtCentroid(colorfc);
- interpolateAtCentroid(colorSampIn);
- interpolateAtCentroid(colorfsi);
- interpolateAtCentroid(scalarIn);
- interpolateAtCentroid(sampInArray); // ERROR
- interpolateAtCentroid(sampInArray[2]);
- interpolateAtCentroid(sampInArray[2].xy); // ERROR
- interpolateAtSample(sampInArray, 1); // ERROR
- interpolateAtSample(sampInArray[i], 0);
- interpolateAtSample(s1.x, 2);
- interpolateAtSample(scalarIn, 1);
- interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
- interpolateAtOffset(sampInArray[2], vec2(0.2));
- interpolateAtOffset(sampInArray[2].xy, vec2(0.2)); // ERROR, no swizzle
- interpolateAtOffset(scalarIn + scalarIn, vec2(0.2)); // ERROR, no binary ops other than dereference
- interpolateAtOffset(s2.x, vec2(0.2)); // ERROR
- float f;
- interpolateAtCentroid(f); // ERROR, not interpolant
- interpolateAtSample(outp, 0); // ERROR, not interpolant
- }
- uniform sampler1D samp1D;
- uniform isampler2D isamp2D;
- uniform usampler3D usamp3D;
- uniform samplerCube sampCube;
- uniform isampler1DArray isamp1DA;
- uniform usampler2DArray usamp2DA;
- uniform isamplerCubeArray isampCubeA;
- uniform sampler1DShadow samp1Ds;
- uniform sampler2DShadow samp2Ds;
- uniform samplerCubeShadow sampCubes;
- uniform sampler1DArrayShadow samp1DAs;
- uniform sampler2DArrayShadow samp2DAs;
- uniform samplerCubeArrayShadow sampCubeAs;
- uniform samplerBuffer sampBuf;
- uniform sampler2DRect sampRect;
- void qlod()
- {
- vec2 lod;
- float pf;
- vec2 pf2;
- vec3 pf3;
- lod = textureQueryLod(samp1D, pf);
- lod = textureQueryLod(isamp2D, pf2);
- lod = textureQueryLod(usamp3D, pf3);
- lod = textureQueryLod(sampCube, pf3);
- lod = textureQueryLod(isamp1DA, pf);
- lod = textureQueryLod(usamp2DA, pf2);
- lod = textureQueryLod(isampCubeA, pf3);
- lod = textureQueryLod(samp1Ds, pf);
- lod = textureQueryLod(samp2Ds, pf2);
- lod = textureQueryLod(sampCubes, pf3);
- lod = textureQueryLod(samp1DAs, pf);
- lod = textureQueryLod(samp2DAs, pf2);
- lod = textureQueryLod(sampCubeAs, pf3);
- lod = textureQueryLod(sampBuf, pf); // ERROR
- lod = textureQueryLod(sampRect, pf2); // ERROR
- }
- uniform uint uu;
- out uint iout;
- void bitwiseConv()
- {
- iout = uu & i;
- iout += uu ^ i;
- iout += i | uu;
- }
- subroutine(subT1, subT2);
- subroutine float subT1() { return 1.0; }
- subroutine float subT2() { return 1.0; }
- struct SKeyMem { int precise; } KeyMem; // ERROR, keyword can't be a member
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