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- #version 320 es
- out outbname {
- int a;
- out vec4 v;
- highp sampler2D s; // ERROR, opaque type
- } outbinst;
- out outbname2 {
- layout(location = 12) int aAnon;
- layout(location = 13) vec4 vAnon;
- };
- layout(location = 12) out highp int aliased; // ERROR, aliasing location
- in inbname { int a; } inbinst; // ERROR, no in block in vertex shader
- out gl_PerVertex { // ERROR, has extra member
- highp vec4 gl_Position;
- highp vec4 t;
- };
- void main()
- {
- int sum = gl_VertexID +
- gl_InstanceID;
- gl_Position = vec4(1.0);
- gl_PointSize = 2.0; // ERROR, removed by redeclaration
- }
- out gl_PerVertex { // ERROR, already used and already redeclared
- highp vec4 gl_Position;
- highp vec4 t;
- };
- smooth out smo { // ERROR, no smooth on a block
- int i;
- } smon;
- flat out fmo { // ERROR, no flat on a block
- int i;
- } fmon;
- centroid out cmo { // ERROR, no centroid on a block
- int i;
- } cmon;
- invariant out imo { // ERROR, no invariant on a block
- int i;
- } imon;
- in vec2 inf, ing;
- uniform ivec2 offsets[4];
- uniform sampler2D sArray[4];
- uniform int sIndex;
- layout(binding = 0) uniform atomic_uint auArray[2];
- uniform ubName { int i; } ubInst[4];
- buffer bbName { int i; } bbInst[4];
- highp uniform writeonly image2D iArray[5];
- const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
- void pfoo()
- {
- precise vec2 h;
- h = fma(inf, ing, h);
- sArray[sIndex + 1];
- ubInst[sIndex + 1];
- bbInst[sIndex - 2]; // ERROR, still not supported
- iArray[2];
- iArray[sIndex - 2];
- textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
- textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
- textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
- }
- uniform samplerBuffer noPreSamp1; // ERROR, no default precision
- uniform isamplerBuffer noPreSamp2; // ERROR, no default precision
- uniform usamplerBuffer noPreSamp3; // ERROR, no default precision
- uniform writeonly imageBuffer noPreSamp4; // ERROR, no default precision
- uniform writeonly iimageBuffer noPreSamp5; // ERROR, no default precision
- uniform writeonly uimageBuffer noPreSamp6; // ERROR, no default precision
- precision highp samplerBuffer;
- precision highp isamplerBuffer;
- precision highp usamplerBuffer;
- precision highp imageBuffer;
- precision highp iimageBuffer;
- precision highp uimageBuffer;
- #ifdef GL_OES_texture_buffer
- uniform samplerBuffer bufSamp1;
- uniform isamplerBuffer bufSamp2;
- uniform usamplerBuffer bufSamp3;
- #endif
- #ifdef GL_EXT_texture_buffer
- uniform writeonly imageBuffer bufSamp4;
- uniform writeonly iimageBuffer bufSamp5;
- uniform writeonly uimageBuffer bufSamp6;
- #endif
- void bufferT()
- {
- highp int s1 = textureSize(bufSamp1);
- highp int s2 = textureSize(bufSamp2);
- highp int s3 = textureSize(bufSamp3);
- highp int s4 = imageSize(bufSamp4);
- highp int s5 = imageSize(bufSamp5);
- highp int s6 = imageSize(bufSamp6);
-
- highp vec4 f1 = texelFetch(bufSamp1, s1);
- highp ivec4 f2 = texelFetch(bufSamp2, s2);
- highp uvec4 f3 = texelFetch(bufSamp3, s3);
- }
- uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision
- uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision
- uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision
- uniform samplerCubeArray noPreCA4; // ERROR, no default precision
- uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision
- uniform isamplerCubeArray noPreCA6; // ERROR, no default precision
- uniform usamplerCubeArray noPreCA7; // ERROR, no default precision
- precision highp imageCubeArray ;
- precision highp iimageCubeArray ;
- precision highp uimageCubeArray ;
- precision highp samplerCubeArray ;
- precision highp samplerCubeArrayShadow;
- precision highp isamplerCubeArray ;
- precision highp usamplerCubeArray ;
- uniform writeonly imageCubeArray CA1;
- uniform writeonly iimageCubeArray CA2;
- uniform writeonly uimageCubeArray CA3;
- layout(rgba16f) uniform readonly imageCubeArray rCA1;
- layout(rgba32i) uniform readonly iimageCubeArray rCA2;
- layout(r32ui) uniform readonly uimageCubeArray rCA3;
- #ifdef GL_OES_texture_cube_map_array
- uniform samplerCubeArray CA4;
- uniform samplerCubeArrayShadow CA5;
- uniform isamplerCubeArray CA6;
- uniform usamplerCubeArray CA7;
- #endif
- void CAT()
- {
- highp ivec3 s4 = textureSize(CA4, 1);
- highp ivec3 s5 = textureSize(CA5, 1);
- highp ivec3 s6 = textureSize(CA6, 1);
- highp ivec3 s7 = textureSize(CA7, 1);
-
- highp vec4 t4 = texture(CA4, vec4(0.5));
- highp float t5 = texture(CA5, vec4(0.5), 3.0);
- highp ivec4 t6 = texture(CA6, vec4(0.5));
- highp uvec4 t7 = texture(CA7, vec4(0.5));
- highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24);
- highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26);
- highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27);
- highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2));
- highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2));
- highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2));
- highp vec4 gath4 = textureGather(CA4, vec4(0.5));
- highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2);
- highp ivec4 gath6 = textureGather(CA6, vec4(0.5));
- highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1);
- highp uvec4 gath7 = textureGather(CA7, vec4(0.5));
- highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0);
- highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5);
- highp ivec3 s1 = imageSize(CA1);
- highp ivec3 s2 = imageSize(CA2);
- highp ivec3 s3 = imageSize(CA3);
- imageStore(CA1, s3, vec4(1));
- imageStore(CA2, s3, ivec4(1));
- imageStore(CA3, s3, uvec4(1));
- highp vec4 cl1 = imageLoad(rCA1, s3);
- highp ivec4 cl2 = imageLoad(rCA2, s3);
- highp uvec4 cl3 = imageLoad(rCA3, s3);
- }
- uniform sampler2DMSArray noPrec2DMS; // ERROR, no default
- uniform isampler2DMSArray noPrec2DMSi; // ERROR, no default
- uniform usampler2DMSArray noPrec2DMSu; // ERROR, no default
- precision highp sampler2DMSArray;
- precision highp isampler2DMSArray;
- precision highp usampler2DMSArray;
- uniform sampler2DMSArray samp2DMSA;
- uniform isampler2DMSArray samp2DMSAi;
- uniform usampler2DMSArray samp2DMSAu;
- void MSA()
- {
- vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2);
- ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2);
- uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2);
-
- ivec3 tfs = textureSize(samp2DMSA);
- ivec3 tfsi = textureSize(samp2DMSAi);
- ivec3 tfsb = textureSize(samp2DMSAi, 4); // ERROR, no lod
- ivec3 tfsu = textureSize(samp2DMSAu);
- }
- uniform layout(r32f) highp image2D im2Df;
- uniform layout(r32ui) highp uimage2D im2Du;
- uniform layout(r32i) highp iimage2D im2Di;
- uniform ivec2 P;
- void goodImageAtom()
- {
- float datf;
- int dati;
- uint datu;
- imageAtomicAdd( im2Di, P, dati);
- imageAtomicAdd( im2Du, P, datu);
- imageAtomicMin( im2Di, P, dati);
- imageAtomicMin( im2Du, P, datu);
- imageAtomicMax( im2Di, P, dati);
- imageAtomicMax( im2Du, P, datu);
- imageAtomicAnd( im2Di, P, dati);
- imageAtomicAnd( im2Du, P, datu);
- imageAtomicOr( im2Di, P, dati);
- imageAtomicOr( im2Du, P, datu);
- imageAtomicXor( im2Di, P, dati);
- imageAtomicXor( im2Du, P, datu);
- imageAtomicExchange(im2Di, P, dati);
- imageAtomicExchange(im2Du, P, datu);
- imageAtomicExchange(im2Df, P, datf);
- imageAtomicCompSwap(im2Di, P, 3, dati);
- imageAtomicCompSwap(im2Du, P, 5u, datu);
- }
- sample out vec4 colorSample;
- flat sample out vec4 colorfsi;
- sample out vec3 sampInArray[4];
- in vec4 inv4;
- void badInterp()
- {
- interpolateAtCentroid(inv4); // ERROR, wrong stage
- interpolateAtSample(inv4, 1); // ERROR, need extension
- interpolateAtOffset(inv4, vec2(0.2)); // ERROR, need extension
- }
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