123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404 |
- #version 310 es
- shared vec4 s; // ERROR
- layout(local_size_x = 2) out; // ERROR
- buffer vec4 v; // ERROR
- in int ini;
- layout(location = 2) uniform mat4 x;
- layout(location = 3) uniform mat4 y;
- layout(location = 2) out mat4 xi;
- layout(location = 3) out mat4 yi; // ERROR, locations conflict with xi
- void main()
- {
- uvec2 u2;
- u2 = uaddCarry(u2, u2, u2);
- uint u1;
- u1 = usubBorrow(u1, u1, u1);
- uvec4 u4;
- umulExtended(u4, u4, u4, u4);
- ivec4 i4;
- imulExtended(i4, i4, i4, i4);
- int i1;
- i1 = bitfieldExtract(i1, 4, 5);
- uvec3 u3;
- u3 = bitfieldExtract(u3, 4, 5);
- ivec3 i3;
- i3 = bitfieldInsert(i3, i3, 4, 5);
- u1 = bitfieldInsert(u1, u1, 4, 5);
- ivec2 i2;
- i2 = bitfieldReverse(i2);
- u4 = bitfieldReverse(u4);
- i1 = bitCount(i1);
- i3 = bitCount(u3);
- i2 = findLSB(i2);
- i4 = findLSB(u4);
- i1 = findMSB(i1);
- i2 = findMSB(u2);
- vec3 v3;
- v3 = frexp(v3, i3);
- vec2 v2;
- v2 = ldexp(v2, i2);
- mediump vec4 v4;
- u1 = packUnorm4x8(v4);
- u1 = packSnorm4x8(v4);
- v4 = unpackUnorm4x8(u1);
- v4 = unpackSnorm4x8(u1);
- }
- precision highp sampler2DMS;
- precision highp isampler2DMS;
- precision highp usampler2DMS;
- uniform sampler2DMS s2dms;
- uniform isampler2DMS is2dms;
- uniform usampler2DMS us2dms;
- uniform usampler2DMSArray us2dmsa; // ERROR
- void foo()
- {
- ivec2 v2;
- v2 = textureSize(s2dms);
- v2 = textureSize(us2dms);
- vec4 v4 = texelFetch(s2dms, v2, 2);
- ivec4 iv4 = texelFetch(is2dms, v2, 2);
- textureSamples(s2dms); // ERROR
- float f;
- frexp(f, ini); // ERROR, i not writable
- }
- out bool outb; // ERROR
- out sampler2D outo; // ERROR
- out float outa[4];
- out float outaa[4][2]; // ERROR
- struct S { float f; };
- out S outs;
- out S[4] outasa; // ERROR
- out S outsa[4]; // ERROR
- struct SA { float f[4]; };
- out SA outSA; // ERROR
- struct SS { float f; S s; };
- out SS outSS; // ERROR
- layout(std430) uniform U430 { int a; } U430i; // ERROR
- layout(std430) buffer B430 { int a; } B430i;
- #ifndef GL_OES_shader_io_blocks
- #error GL_OES_shader_io_blocks not defined
- #endif
- #extension GL_OES_shader_io_blocks : enable
- out outbname {
- int a;
- out vec4 v;
- highp sampler2D s; // ERROR, opaque type
- } outbinst;
- out outbname2 {
- layout(location = 12) int aAnon;
- layout(location = 13) vec4 vAnon;
- };
- layout(location = 12) out highp int aliased; // ERROR, aliasing location
- in inbname { int a; } inbinst; // ERROR, no in block in vertex shader
- out gl_PerVertex { // ERROR, has extra member
- highp vec4 gl_Position;
- highp vec4 t;
- };
- void foo_IO()
- {
- int sum = gl_VertexID +
- gl_InstanceID;
- gl_Position = vec4(1.0);
- gl_PointSize = 2.0; // ERROR, removed by redeclaration
- }
- out gl_PerVertex { // ERROR, already used and already redeclared
- highp vec4 gl_Position;
- highp vec4 t;
- };
- smooth out smo { // ERROR, no smooth on a block
- int i;
- } smon;
- flat out fmo { // ERROR, no flat on a block
- int i;
- } fmon;
- centroid out cmo { // ERROR, no centroid on a block
- int i;
- } cmon;
- invariant out imo { // ERROR, no invariant on a block
- int i;
- } imon;
- in vec2 inf, ing;
- uniform ivec2 offsets[4];
- uniform sampler2D sArray[4];
- uniform int sIndex;
- layout(binding = 0) uniform atomic_uint auArray[2];
- uniform ubName { int i; } ubInst[4];
- buffer bbName { int i; } bbInst[4];
- highp uniform writeonly image2D iArray[5];
- const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
- void pfooBad()
- {
- precise vec2 h; // ERROR reserved
- h = fma(inf, ing, h); // ERROR, not available
- sArray[sIndex + 1]; // ERRRO, not supported
- auArray[sIndex + 1];
- ubInst[1];
- bbInst[2];
- ubInst[sIndex + 1]; // ERROR, not supported
- bbInst[sIndex]; // ERROR, not supported
- iArray[2];
- iArray[sIndex * 2]; // ERROR, not supported
- textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); // ERROR, offset not constant
- textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); // ERROR, not available
- }
- #extension GL_OES_gpu_shader5 : enable
- void pfoo()
- {
- precise vec2 h;
- h = fma(inf, ing, h);
- sArray[sIndex + 1];
- ubInst[sIndex + 1];
- bbInst[sIndex - 2]; // ERROR, still not supported
- iArray[2];
- iArray[sIndex - 2];
- textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
- textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
- textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
- }
- uniform samplerBuffer badSamp1; // ERROR, reserved
- uniform isamplerBuffer badSamp2; // ERROR, reserved
- uniform usamplerBuffer badSamp3; // ERROR, reserved
- uniform writeonly imageBuffer badSamp4; // ERROR, reserved
- uniform writeonly iimageBuffer badSamp5; // ERROR, reserved
- uniform writeonly uimageBuffer badSamp6; // ERROR, reserved
- #extension GL_OES_texture_buffer : enable
- #extension GL_EXT_texture_buffer : enable
- uniform samplerBuffer noPreSamp1; // ERROR, no default precision
- uniform isamplerBuffer noPreSamp2; // ERROR, no default precision
- uniform usamplerBuffer noPreSamp3; // ERROR, no default precision
- uniform writeonly imageBuffer noPreSamp4; // ERROR, no default precision
- uniform writeonly iimageBuffer noPreSamp5; // ERROR, no default precision
- uniform writeonly uimageBuffer noPreSamp6; // ERROR, no default precision
- precision highp samplerBuffer;
- precision highp isamplerBuffer;
- precision highp usamplerBuffer;
- precision highp imageBuffer;
- precision highp iimageBuffer;
- precision highp uimageBuffer;
- #ifdef GL_OES_texture_buffer
- uniform samplerBuffer bufSamp1;
- uniform isamplerBuffer bufSamp2;
- uniform usamplerBuffer bufSamp3;
- #endif
- #ifdef GL_EXT_texture_buffer
- uniform writeonly imageBuffer bufSamp4;
- uniform writeonly iimageBuffer bufSamp5;
- uniform writeonly uimageBuffer bufSamp6;
- #endif
- void bufferT()
- {
- highp int s1 = textureSize(bufSamp1);
- highp int s2 = textureSize(bufSamp2);
- highp int s3 = textureSize(bufSamp3);
- highp int s4 = imageSize(bufSamp4);
- highp int s5 = imageSize(bufSamp5);
- highp int s6 = imageSize(bufSamp6);
-
- highp vec4 f1 = texelFetch(bufSamp1, s1);
- highp ivec4 f2 = texelFetch(bufSamp2, s2);
- highp uvec4 f3 = texelFetch(bufSamp3, s3);
- }
- uniform writeonly imageCubeArray badCA1; // ERROR, reserved
- uniform writeonly iimageCubeArray badCA2; // ERROR, reserved
- uniform writeonly uimageCubeArray badCA3; // ERROR, reserved
- uniform samplerCubeArray badCA4; // ERROR, reserved
- uniform samplerCubeArrayShadow badCA5; // ERROR, reserved
- uniform isamplerCubeArray badCA6; // ERROR, reserved
- uniform usamplerCubeArray badCA7; // ERROR, reserved
- #extension GL_OES_texture_cube_map_array : enable
- uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision
- uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision
- uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision
- uniform samplerCubeArray noPreCA4; // ERROR, no default precision
- uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision
- uniform isamplerCubeArray noPreCA6; // ERROR, no default precision
- uniform usamplerCubeArray noPreCA7; // ERROR, no default precision
- precision highp imageCubeArray ;
- precision highp iimageCubeArray ;
- precision highp uimageCubeArray ;
- precision highp samplerCubeArray ;
- precision highp samplerCubeArrayShadow;
- precision highp isamplerCubeArray ;
- precision highp usamplerCubeArray ;
- uniform writeonly imageCubeArray CA1;
- uniform writeonly iimageCubeArray CA2;
- uniform writeonly uimageCubeArray CA3;
- layout(rgba16f) uniform readonly imageCubeArray rCA1;
- layout(rgba32i) uniform readonly iimageCubeArray rCA2;
- layout(r32ui) uniform readonly uimageCubeArray rCA3;
- #ifdef GL_OES_texture_cube_map_array
- uniform samplerCubeArray CA4;
- uniform samplerCubeArrayShadow CA5;
- uniform isamplerCubeArray CA6;
- uniform usamplerCubeArray CA7;
- #endif
- void CAT()
- {
- highp ivec3 s4 = textureSize(CA4, 1);
- highp ivec3 s5 = textureSize(CA5, 1);
- highp ivec3 s6 = textureSize(CA6, 1);
- highp ivec3 s7 = textureSize(CA7, 1);
-
- highp vec4 t4 = texture(CA4, vec4(0.5));
- highp float t5 = texture(CA5, vec4(0.5), 3.0);
- highp ivec4 t6 = texture(CA6, vec4(0.5));
- highp uvec4 t7 = texture(CA7, vec4(0.5));
- highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24);
- highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26);
- highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27);
- highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2));
- highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2));
- highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2));
- highp vec4 gath4 = textureGather(CA4, vec4(0.5));
- highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2);
- highp ivec4 gath6 = textureGather(CA6, vec4(0.5));
- highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1);
- highp uvec4 gath7 = textureGather(CA7, vec4(0.5));
- highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0);
- highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5);
- highp ivec3 s1 = imageSize(CA1);
- highp ivec3 s2 = imageSize(CA2);
- highp ivec3 s3 = imageSize(CA3);
- imageStore(CA1, s3, vec4(1));
- imageStore(CA2, s3, ivec4(1));
- imageStore(CA3, s3, uvec4(1));
- highp vec4 cl1 = imageLoad(rCA1, s3);
- highp ivec4 cl2 = imageLoad(rCA2, s3);
- highp uvec4 cl3 = imageLoad(rCA3, s3);
- }
- uniform sampler2DMSArray bad2DMS; // ERROR, reserved
- uniform isampler2DMSArray bad2DMSi; // ERROR, reserved
- uniform usampler2DMSArray bad2DMSu; // ERROR, reserved
- #extension GL_OES_texture_storage_multisample_2d_array : enable
- #ifdef GL_OES_texture_storage_multisample_2d_array
- uniform sampler2DMSArray noPrec2DMS; // ERROR, no default
- uniform isampler2DMSArray noPrec2DMSi; // ERROR, no default
- uniform usampler2DMSArray noPrec2DMSu; // ERROR, no default
- #endif
- precision highp sampler2DMSArray;
- precision highp isampler2DMSArray;
- precision highp usampler2DMSArray;
- uniform sampler2DMSArray samp2DMSA;
- uniform isampler2DMSArray samp2DMSAi;
- uniform usampler2DMSArray samp2DMSAu;
- void MSA()
- {
- vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2);
- ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2);
- uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2);
-
- ivec3 tfs = textureSize(samp2DMSA);
- ivec3 tfsi = textureSize(samp2DMSAi);
- ivec3 tfsb = textureSize(samp2DMSAi, 4); // ERROR, no lod
- ivec3 tfsu = textureSize(samp2DMSAu);
- }
- #ifdef GL_OES_shader_image_atomic
- #extension GL_OES_shader_image_atomic : enable
- #endif
- uniform layout(r32f) highp image2D im2Df;
- uniform layout(r32ui) highp uimage2D im2Du;
- uniform layout(r32i) highp iimage2D im2Di;
- uniform ivec2 P;
- void goodImageAtom()
- {
- float datf;
- int dati;
- uint datu;
- imageAtomicAdd( im2Di, P, dati);
- imageAtomicAdd( im2Du, P, datu);
- imageAtomicMin( im2Di, P, dati);
- imageAtomicMin( im2Du, P, datu);
- imageAtomicMax( im2Di, P, dati);
- imageAtomicMax( im2Du, P, datu);
- imageAtomicAnd( im2Di, P, dati);
- imageAtomicAnd( im2Du, P, datu);
- imageAtomicOr( im2Di, P, dati);
- imageAtomicOr( im2Du, P, datu);
- imageAtomicXor( im2Di, P, dati);
- imageAtomicXor( im2Du, P, datu);
- imageAtomicExchange(im2Di, P, dati);
- imageAtomicExchange(im2Du, P, datu);
- imageAtomicExchange(im2Df, P, datf);
- imageAtomicCompSwap(im2Di, P, 3, dati);
- imageAtomicCompSwap(im2Du, P, 5u, datu);
- }
- sample out vec4 colorSampInBad; // ERROR, reserved
- #extension GL_OES_shader_multisample_interpolation : enable
- sample out vec4 colorSample;
- flat sample out vec4 colorfsi;
- sample out vec3 sampInArray[4];
- in vec4 inv4;
- void badInterp()
- {
- interpolateAtCentroid(inv4); // ERROR, wrong stage
- interpolateAtSample(inv4, 1); // ERROR, need extension
- interpolateAtOffset(inv4, vec2(0.2)); // ERROR, need extension
- }
|