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- #version 150 core
- in vec4 gl_FragCoord;
- layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR
- layout(pixel_center_integer) in vec4 gl_FragCoord; // ERROR
- layout(origin_upper_left) in vec4 foo; // ERROR
- layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
- void main()
- {
- vec4 c = gl_FragCoord;
- }
- layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, declared after use
- in struct S { float f; } s;
- float patch = 3.1;
- uniform sampler2DMS sms;
- uniform isampler2DMS isms;
- uniform usampler2DMS usms;
- uniform sampler2DMSArray smsa;
- uniform isampler2DMSArray ismsa;
- uniform usampler2DMSArray usmsa;
- flat in ivec2 p2;
- flat in ivec3 p3;
- flat in int samp;
- void barWxyz()
- {
- ivec2 t11 = textureSize( sms);
- ivec2 t12 = textureSize(isms);
- ivec2 t13 = textureSize(usms);
- ivec3 t21 = textureSize( smsa);
- ivec3 t22 = textureSize(ismsa);
- ivec3 t23 = textureSize(usmsa);
- vec4 t31 = texelFetch( sms, p2, samp);
- ivec4 t32 = texelFetch(isms, p2, samp);
- uvec4 t33 = texelFetch(usms, p2, 3);
- vec4 t41 = texelFetch( smsa, p3, samp);
- ivec4 t42 = texelFetch(ismsa, ivec3(2), samp);
- uvec4 t43 = texelFetch(usmsa, p3, samp);
- }
- int primitiveID()
- {
- return gl_PrimitiveID;
- }
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