hlslParseables.h 2.6 KB

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  1. //
  2. // Copyright (C) 2016 LunarG, Inc.
  3. //
  4. // All rights reserved.
  5. //
  6. // Redistribution and use in source and binary forms, with or without
  7. // modification, are permitted provided that the following conditions
  8. // are met:
  9. //
  10. // Redistributions of source code must retain the above copyright
  11. // notice, this list of conditions and the following disclaimer.
  12. //
  13. // Redistributions in binary form must reproduce the above
  14. // copyright notice, this list of conditions and the following
  15. // disclaimer in the documentation and/or other materials provided
  16. // with the distribution.
  17. //
  18. // Neither the name of 3Dlabs Inc. Ltd. nor the names of its
  19. // contributors may be used to endorse or promote products derived
  20. // from this software without specific prior written permission.
  21. //
  22. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  23. // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  24. // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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  35. #ifndef _HLSLPARSEABLES_INCLUDED_
  36. #define _HLSLPARSEABLES_INCLUDED_
  37. #include "../glslang/MachineIndependent/Initialize.h"
  38. namespace glslang {
  39. //
  40. // This is an HLSL specific derivation of TBuiltInParseables. See comment
  41. // above TBuiltInParseables for details.
  42. //
  43. class TBuiltInParseablesHlsl : public TBuiltInParseables {
  44. public:
  45. POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
  46. TBuiltInParseablesHlsl();
  47. void initialize(int version, EProfile, const SpvVersion& spvVersion);
  48. void initialize(const TBuiltInResource& resources, int version, EProfile, const SpvVersion& spvVersion, EShLanguage);
  49. void identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable);
  50. void identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources);
  51. private:
  52. void createMatTimesMat();
  53. };
  54. } // end namespace glslang
  55. #endif // _HLSLPARSEABLES_INCLUDED_