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- #version 450
- #extension GL_NV_viewport_array2 :require
- #extension GL_NV_stereo_view_rendering : require
- layout(vertices = 4) out;
- out gl_PerVertex {
- int gl_SecondaryViewportMaskNV[2];
- vec4 gl_SecondaryPositionNV;
- } gl_out[4];
- layout (viewport_relative, secondary_view_offset = 1) out highp int gl_Layer;
- void main()
- {
- gl_out[gl_InvocationID].gl_SecondaryViewportMaskNV[0] = 1;
- gl_out[gl_InvocationID].gl_SecondaryPositionNV = gl_in[1].gl_Position;
- }
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