12345678910111213141516171819202122232425 |
- #version 310 es
- #extension GL_EXT_tessellation_shader : require
- #extension GL_EXT_gpu_shader5 : require
- layout(vertices = 3) out;
- layout(location = 0) in highp vec2 in_tc_position[];
- layout(location = 1) in highp float in_tc_tessParam[];
- layout(location = 0) out highp vec2 in_te_position[];
- precise gl_TessLevelOuter;
- void main (void)
- {
- in_te_position[gl_InvocationID] = in_tc_position[gl_InvocationID];
- gl_TessLevelInner[0] = 5.0;
- gl_TessLevelInner[1] = 5.0;
- gl_TessLevelOuter[0] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[1] + in_tc_tessParam[2]);
- gl_TessLevelOuter[1] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[2] + in_tc_tessParam[0]);
- gl_TessLevelOuter[2] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[0] + in_tc_tessParam[1]);
- }
|