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- #version 450
- in float if1;
- in vec2 if2;
- in vec3 if3;
- in vec4 if4;
- flat in int samp;
- flat in vec2 offset;
- out vec4 fragColor;
- void main()
- {
- vec4 f4 = vec4(0.0);
- f4.x += interpolateAtCentroid(if1);
- f4.xy += interpolateAtCentroid(if2);
- f4.xyz += interpolateAtCentroid(if3);
- f4 += interpolateAtCentroid(if4);
- f4.x += interpolateAtSample(if1, samp);
- f4.xy += interpolateAtSample(if2, samp);
- f4.xyz += interpolateAtSample(if3, samp);
- f4 += interpolateAtSample(if4, samp);
- f4.x += interpolateAtOffset(if1, offset);
- f4.xy += interpolateAtOffset(if2, offset);
- f4.xyz += interpolateAtOffset(if3, offset);
- f4 += interpolateAtOffset(if4, offset);
- fragColor = f4;
- }
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