spv.image.frag 3.2 KB

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  1. #version 450
  2. layout(rgba32f, binding = 0) uniform image1D i1D;
  3. layout(rgba32f, binding = 1) uniform image2D i2D;
  4. layout(rgba32f, binding = 2) uniform image3D i3D;
  5. layout(rgba32f, binding = 3) uniform imageCube iCube;
  6. layout(rgba32f, binding = 4) uniform imageCubeArray iCubeArray;
  7. layout(rgba32f, binding = 5) uniform image2DRect i2DRect;
  8. layout(rgba32f, binding = 6) uniform image1DArray i1DArray;
  9. layout(rg16, binding = 7) uniform image2DArray i2DArray;
  10. layout(rgba32f, binding = 8) uniform imageBuffer iBuffer;
  11. layout(rgba32f, binding = 9) uniform image2DMS i2DMS;
  12. layout(rgba32f, binding = 10) uniform image2DMSArray i2DMSArray;
  13. layout(r32i, binding = 11) uniform iimage1D ii1D;
  14. layout(r32ui, binding = 12) uniform uimage2D ui2D;
  15. flat in int ic1D;
  16. flat in ivec2 ic2D;
  17. flat in ivec3 ic3D;
  18. flat in ivec4 ic4D;
  19. writeonly layout(binding = 1) uniform image2D wo2D;
  20. flat in uint value;
  21. out vec4 fragData;
  22. void main()
  23. {
  24. ivec3 iv = ivec3(0);
  25. iv.x += imageSize(i1D);
  26. iv.xy += imageSize(i2D);
  27. iv.xyz += imageSize(i3D);
  28. iv.xy += imageSize(iCube);
  29. iv.xyz += imageSize(iCubeArray);
  30. iv.xy += imageSize(i2DRect);
  31. iv.xy += imageSize(i1DArray);
  32. iv.xyz += imageSize(i2DArray);
  33. iv.x += imageSize(iBuffer);
  34. iv.xy += imageSize(i2DMS);
  35. iv.xyz += imageSize(i2DMSArray);
  36. iv.x += imageSamples(i2DMS);
  37. iv.x += imageSamples(i2DMSArray);
  38. vec4 v = vec4(0.0);
  39. v += imageLoad(i1D, ic1D);
  40. imageStore(i1D, ic1D, v);
  41. v += imageLoad(i2D, ic2D);
  42. imageStore(i2D, ic2D, v);
  43. v += imageLoad(i3D, ic3D);
  44. imageStore(i3D, ic3D, v);
  45. v += imageLoad(iCube, ic3D);
  46. imageStore(iCube, ic3D, v);
  47. v += imageLoad(iCubeArray, ic3D);
  48. imageStore(iCubeArray, ic3D, v);
  49. v += imageLoad(i2DRect, ic2D);
  50. imageStore(i2DRect, ic2D, v);
  51. v += imageLoad(i1DArray, ic2D);
  52. imageStore(i1DArray, ic2D, v);
  53. v += imageLoad(i2DArray, ic3D);
  54. imageStore(i2DArray, ic3D, v);
  55. v += imageLoad(iBuffer, ic1D);
  56. imageStore(iBuffer, ic1D, v);
  57. v += imageLoad(i2DMS, ic2D, 1);
  58. imageStore(i2DMS, ic2D, 2, v);
  59. v += imageLoad(i2DMSArray, ic3D, 3);
  60. imageStore(i2DMSArray, ic3D, 4, v);
  61. uint ui = 0;
  62. iv.x += imageAtomicAdd(ii1D, ic1D, 10);
  63. ui += imageAtomicAdd(ui2D, ic2D, value);
  64. iv.x += imageAtomicMin(ii1D, ic1D, 11);
  65. ui += imageAtomicMin(ui2D, ic2D, value);
  66. iv.x += imageAtomicMax(ii1D, ic1D, 12);
  67. ui += imageAtomicMax(ui2D, ic2D, value);
  68. iv.x += imageAtomicAnd(ii1D, ic1D, 13);
  69. ui += imageAtomicAnd(ui2D, ic2D, value);
  70. iv.x += imageAtomicOr(ii1D, ic1D, 14);
  71. ui += imageAtomicOr(ui2D, ic2D, value);
  72. iv.x += imageAtomicXor(ii1D, ic1D, 15);
  73. ui += imageAtomicXor(ui2D, ic2D, value);
  74. iv.x += imageAtomicExchange(ii1D, ic1D, 16);
  75. ui += imageAtomicExchange(ui2D, ic2D, value);
  76. iv.x += imageAtomicCompSwap(ii1D, ic1D, 18, 17);
  77. ui += imageAtomicCompSwap(ui2D, ic2D, 19u, value);
  78. imageStore(wo2D, ic2D, v);
  79. fragData = ui != iv.y ? v : vec4(0.0);
  80. }