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- struct T {
- float f : packoffset(c4.y); // artificial, but validates all different treatments: uniform offset
- centroid float g; // interpolant input
- float d: SV_DepthGreaterEqual; // fragment output
- float4 normal; // non-IO
- };
- T s; // loose uniform
- cbuffer buff {
- T t : packoffset(c5.z);
- };
- T main(T t : myInput) : SV_Target0
- {
- T local;
- return local;
- }
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