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- #version 420 core
- // testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
- int i;
- void foo()
- {
- gl_in.length(); // ERROR
- gl_in[1].gl_Position;
- gl_in[i].gl_Position; // ERROR
- }
- layout(triangles) in;
- in vec4 color3[3];
- void foo3()
- {
- gl_in.length();
- gl_in[i].gl_Position;
- color3.length();
- }
- uniform sampler2D s2D;
- in vec2 coord[];
- uniform vec4 v4;
- void foo4()
- {
- const ivec2 offsets[5] =
- {
- ivec2(0,1),
- ivec2(1,-2),
- ivec2(0,3),
- ivec2(-3,0),
- ivec2(2,1)
- };
- vec4 v = textureGatherOffset(s2D, coord[0], offsets[i].xy);
- offsets[i].xy = ivec2(3); // ERROR
- v4.x = 3.2; // ERROR
- v4.xy; // should have non-uniform type
- }
- out gl_PerVertex {
- float gl_PointSize[1]; // ERROR, adding array
- float gl_ClipDistance; // ERROR, removing array
- };
- float foo5()
- {
- return i; // implicit conversion of return type
- }
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