spv.bool.vert 221 B

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  1. #version 450
  2. const bool condition = false;
  3. uniform ubname {
  4. bool b;
  5. } ubinst;
  6. bool foo(bool b)
  7. {
  8. return b != condition;
  9. }
  10. void main()
  11. {
  12. gl_Position = foo(ubinst.b) ? vec4(0.0) : vec4(1.0);
  13. }