simpleFunctionCall.frag 174 B

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  1. #version 150
  2. uniform vec4 bigColor;
  3. varying vec4 BaseColor;
  4. uniform float d;
  5. vec4 foo()
  6. {
  7. return BaseColor;
  8. }
  9. void main()
  10. {
  11. gl_FragColor = foo();
  12. }