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- unorm float4 uf4;
- Texture3D<unorm float4> ResultInU: register(t0);
- RWTexture3D<unorm float4> ResultOutU: register(u0);
- Texture3D<snorm float4> ResultInS: register(t1);
- RWTexture3D<snorm float4> ResultOutS: register(u1);
- [numthreads(16, 16, 1)]
- void main(uint3 tid: SV_DispatchThreadID)
- {
- ResultOutS[tid] = ResultInS[tid] + uf4;
- ResultOutU[tid] = ResultInU[tid];
- }
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