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- float ComputeShaderFunctionS(float inF0, float inF1, float inF2, int inI0)
- {
- uint out_u1;
- // AllMemoryBarrier(); // invalid in fragment stage TODO: parser currently crashes on empty arg list
- // AllMemoryBarrierWithGroupSync(); // invalid in fragment stage TODO: parser currently crashes on empty arg list
- // asdouble(inF0, inF1); // expected error: only integer inputs
- // CheckAccessFullyMapped(3.0); // expected error: only valid on integers
- // clip(inF0); // expected error: only valid in pixel stage
- // countbits(inF0); // expected error: only integer inputs
- // cross(inF0, inF1); // expected error: only on float3 inputs
- // D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
- // ddx(inF0); // expected error: only valid in pixel stage
- // ddx_coarse(inF0); // expected error: only valid in pixel stage
- // ddx_fine(inF0); // expected error: only valid in pixel stage
- // ddy(inF0); // expected error: only valid in pixel stage
- // ddy_coarse(inF0); // expected error: only valid in pixel stage
- // ddy_fine(inF0); // expected error: only valid in pixel stage
- // determinant(inF0); // expected error: only valid on mats
- // EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant
- // EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant
- // EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant
- // f16tof32(inF0); // expected error: only integer inputs
- // firstbithigh(inF0); // expected error: only integer inputs
- // firstbitlow(inF0); // expected error: only integer inputs
- // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
- // fwidth(inF0); // expected error: only valid in pixel stage
- // InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage
- // InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
- // InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage
- // InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
- // InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage
- // InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage
- // InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage
- // InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
- // InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage
- // InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
- // InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage
- // InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
- // InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage
- // InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
- // length(inF0); // expect error: invalid on scalars
- // msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs
- // normalize(inF0); // expect error: invalid on scalars
- // reflect(inF0, inF1); // expect error: invalid on scalars
- // refract(inF0, inF1, inF2); // expect error: invalid on scalars
- // refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar
- // reversebits(inF0); // expected error: only integer inputs
- // transpose(inF0); // expect error: only valid on mats
- // TODO: texture intrinsics, when we can declare samplers.
- return 0.0;
- }
- float1 ComputeShaderFunction1(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
- {
- // TODO: ... add when float1 prototypes are generated
- // GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs
- return 0.0;
- }
- float2 ComputeShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
- {
- uint2 out_u2;
- // asdouble(inF0, inF1); // expected error: only integer inputs
- // CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
- // countbits(inF0); // expected error: only integer inputs
- // cross(inF0, inF1); // expected error: only on float3 inputs
- // D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
- // ddx(inF0); // only valid in pixel stage
- // ddx_coarse(inF0); // only valid in pixel stage
- // ddx_fine(inF0); // only valid in pixel stage
- // ddy(inF0); // only valid in pixel stage
- // ddy_coarse(inF0); // only valid in pixel stage
- // ddy_fine(inF0); // only valid in pixel stage
- // determinant(inF0); // expect error: only valid on mats
- // EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant
- // EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant
- // EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant
- // f16tof32(inF0); // expected error: only integer inputs
- // firstbithigh(inF0); // expected error: only integer inputs
- // firstbitlow(inF0); // expected error: only integer inputs
- // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
- // fwidth(inF0); // expected error: only valid in pixel stage
- // InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
- // InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
- // InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
- // InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
- // InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage
- // InterlockedExchange(gs_ua2, gs_ub2, out_u2);// expected error: only valid in pixel stage
- // InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
- // InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
- // InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
- // InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
- // InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
- // InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
- // InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
- // InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
- // noise(inF0); // expected error: only valid in pixel stage
- // reversebits(inF0); // expected error: only integer inputs
- // transpose(inF0); // expect error: only valid on mats
- // TODO: texture intrinsics, when we can declare samplers.
- return float2(1,2);
- }
- float3 ComputeShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
- {
- uint3 out_u3;
- // CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
- // countbits(inF0); // expected error: only integer inputs
- // ddx(inF0); // only valid in pixel stage
- // ddx_coarse(inF0); // only valid in pixel stage
- // ddx_fine(inF0); // only valid in pixel stage
- // ddy(inF0); // only valid in pixel stage
- // ddy_coarse(inF0); // only valid in pixel stage
- // ddy_fine(inF0); // only valid in pixel stage
- // D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
- // determinant(inF0); // expect error: only valid on mats
- // EvaluateAttributeAtCentroid(inF0); // expected error: only interpolant
- // EvaluateAttributeAtSample(inF0, 2); // expected error: only interpolant
- // EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only interpolant
- // f16tof32(inF0); // expected error: only integer inputs
- // firstbithigh(inF0); // expected error: only integer inputs
- // firstbitlow(inF0); // expected error: only integer inputs
- // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
- // fwidth(inF0); // expected error: only valid in pixel stage
- // InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
- // InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
- // InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
- // InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
- // InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage
- // InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
- // InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
- // InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
- // InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
- // InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
- // InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
- // InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
- // InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
- // InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
- // noise(inF0); // expected error: only valid in pixel stage
- // reversebits(inF0); // expected error: only integer inputs
- // transpose(inF0); // expect error: only valid on mats
- // TODO: texture intrinsics, when we can declare samplers.
- return float3(1,2,3);
- }
- float4 ComputeShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
- {
- uint4 out_u4;
- // CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
- // countbits(inF0); // expected error: only integer inputs
- // cross(inF0, inF1); // expected error: only on float3 inputs
- // determinant(inF0); // expect error: only valid on mats
- // ddx(inF0); // only valid in pixel stage
- // ddx_coarse(inF0); // only valid in pixel stage
- // ddx_fine(inF0); // only valid in pixel stage
- // ddy(inF0); // only valid in pixel stage
- // ddy_coarse(inF0); // only valid in pixel stage
- // ddy_fine(inF0); // only valid in pixel stage
- // EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
- // EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
- // EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
- // f16tof32(inF0); // expected error: only integer inputs
- // firstbithigh(inF0); // expected error: only integer inputs
- // firstbitlow(inF0); // expected error: only integer inputs
- // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC
- // fwidth(inF0); // expected error: only valid in pixel stage
- // InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
- // InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
- // InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
- // InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
- // InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage
- // InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
- // InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
- // InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
- // InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
- // InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
- // InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
- // InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
- // InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
- // InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
- // noise(inF0); // expected error: only valid in pixel stage
- // reversebits(inF0); // expected error: only integer inputs
- // transpose(inF0); // expect error: only valid on mats
- // TODO: texture intrinsics, when we can declare samplers.
- return float4(1,2,3,4);
- }
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