123456789101112131415161718192021 |
- #version 450
- layout(push_constant) uniform Material { int a; } mat; // ERROR, can't use push_constant
- layout(set = 0, binding = 0, std140) uniform Bt1 { int a; } bt1;
- layout(set = 1, binding = 0, std140) uniform Bt2 { int a; } bt2; // ERROR, set has to be 0
- layout(shared) uniform Bt3 { int a; } bt3; // ERROR, no shared, no binding
- layout(packed) uniform Bt4 { int a; } bt4; // ERROR, no shared, no binding
- void main()
- {
- gl_VertexIndex; // ERROR, not preset
- gl_InstanceIndex; // ERROR, not present
- gl_VertexID;
- gl_InstanceID;
- gl_DepthRangeParameters; // ERROR, not present
- }
- uniform sampler s; // ERROR, no sampler
|