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- #version 300 es
- precision mediump float;
- in vec4 pos;
- layout (location = 2) in vec4 color; // ERROR
- layout(location = 1) out vec4 c;
- layout(location = 3) out vec4 p;
- layout(location = 4) out vec4 q[2];
- void main()
- {
- c = color;
- p = pos;
- q[1] = pos;
- }
- layout(location = 40) out float ca[4]; // ERROR, overlap, ERROR too big
- layout(location = 41) out float cb[2]; // ERROR, overlap, ERROR too big
- layout(location = 39) out float cc[6]; // ERROR, overlap, ERROR too big
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