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- /*
- ** Copyright (c) 2014-2017 The Khronos Group Inc.
- **
- ** Permission is hereby granted, free of charge, to any person obtaining a copy
- ** of this software and/or associated documentation files (the "Materials"),
- ** to deal in the Materials without restriction, including without limitation
- ** the rights to use, copy, modify, merge, publish, distribute, sublicense,
- ** and/or sell copies of the Materials, and to permit persons to whom the
- ** Materials are furnished to do so, subject to the following conditions:
- **
- ** The above copyright notice and this permission notice shall be included in
- ** all copies or substantial portions of the Materials.
- **
- ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
- ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
- ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
- **
- ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
- ** IN THE MATERIALS.
- */
- #ifndef GLSLextNV_H
- #define GLSLextNV_H
- enum BuiltIn;
- enum Decoration;
- enum Op;
- enum Capability;
- static const int GLSLextNVVersion = 100;
- static const int GLSLextNVRevision = 5;
- //SPV_NV_sample_mask_override_coverage
- const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
- //SPV_NV_geometry_shader_passthrough
- const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
- //SPV_NV_viewport_array2
- const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2";
- const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array";
- //SPV_NV_stereo_view_rendering
- const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering";
- //SPV_NVX_multiview_per_view_attributes
- const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes";
- //SPV_NV_shader_subgroup_partitioned
- const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned";
- #endif // #ifndef GLSLextNV_H
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