GLSL.ext.NV.h 3.7 KB

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  1. /*
  2. ** Copyright (c) 2014-2017 The Khronos Group Inc.
  3. **
  4. ** Permission is hereby granted, free of charge, to any person obtaining a copy
  5. ** of this software and/or associated documentation files (the "Materials"),
  6. ** to deal in the Materials without restriction, including without limitation
  7. ** the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. ** and/or sell copies of the Materials, and to permit persons to whom the
  9. ** Materials are furnished to do so, subject to the following conditions:
  10. **
  11. ** The above copyright notice and this permission notice shall be included in
  12. ** all copies or substantial portions of the Materials.
  13. **
  14. ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
  15. ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
  16. ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
  17. **
  18. ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19. ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  21. ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  23. ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
  24. ** IN THE MATERIALS.
  25. */
  26. #ifndef GLSLextNV_H
  27. #define GLSLextNV_H
  28. enum BuiltIn;
  29. enum Decoration;
  30. enum Op;
  31. enum Capability;
  32. static const int GLSLextNVVersion = 100;
  33. static const int GLSLextNVRevision = 11;
  34. //SPV_NV_sample_mask_override_coverage
  35. const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
  36. //SPV_NV_geometry_shader_passthrough
  37. const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
  38. //SPV_NV_viewport_array2
  39. const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2";
  40. const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array";
  41. //SPV_NV_stereo_view_rendering
  42. const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering";
  43. //SPV_NVX_multiview_per_view_attributes
  44. const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes";
  45. //SPV_NV_shader_subgroup_partitioned
  46. const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned";
  47. //SPV_NV_fragment_shader_barycentric
  48. const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric";
  49. //SPV_NV_compute_shader_derivatives
  50. const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives";
  51. //SPV_NV_shader_image_footprint
  52. const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint";
  53. //SPV_NV_mesh_shader
  54. const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader";
  55. //SPV_NV_raytracing
  56. const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing";
  57. //SPV_NV_ray_tracing_motion_blur
  58. const char* const E_SPV_NV_ray_tracing_motion_blur = "SPV_NV_ray_tracing_motion_blur";
  59. //SPV_NV_shading_rate
  60. const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate";
  61. //SPV_NV_cooperative_matrix
  62. const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix";
  63. //SPV_NV_shader_sm_builtins
  64. const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins";
  65. //SPV_NV_shader_execution_reorder
  66. const char* const E_SPV_NV_shader_invocation_reorder = "SPV_NV_shader_invocation_reorder";
  67. //SPV_NV_displacement_micromap
  68. const char* const E_SPV_NV_displacement_micromap = "SPV_NV_displacement_micromap";
  69. //SPV_NV_shader_atomic_fp16_vector
  70. const char* const E_SPV_NV_shader_atomic_fp16_vector = "SPV_NV_shader_atomic_fp16_vector";
  71. #endif // #ifndef GLSLextNV_H