Commit History

Автор SHA1 Съобщение Дата
  Rex Xu e553ace049 Parser: Extension requirement of gl_PrimitiveID and gl_Layer should be checked only for ESSL instead of GLSL. преди 8 години
  John Kessenich e96ee859a8 Establish desktop completeness through version 1.50. (gl_MaxVaryingFloats, implicit-cconversion safety, cube-sampler-array fix, add tests) преди 10 години
  John Kessenich e8fe7b81d7 Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run. преди 10 години
  John Kessenich afda2411c0 Check for structures out from vertex or into fragment for ES 100 or desktop pre-150. преди 10 години
  John Kessenich 5134b9cf57 Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration. преди 10 години
  John Kessenich 8ec55cdcd2 Clean up/resolve a bunch of TODO, which included implementing pixel_center_integer and origin_upper_left and adjusting what versions see legacy texturing names. преди 11 години