John Kessenich
|
1e275c8486
HLSL: More robust handling of bad shader input, catching a few more things.
|
пре 7 година |
steve-lunarg
|
7b211a370b
HLSL: allow multi-dimensional arrays
|
пре 8 година |
John Kessenich
|
21e7e32126
HLSL: Fix merge conflict.
|
пре 8 година |
steve-lunarg
|
265c0618b1
HLSL: allow implicit array sizing.
|
пре 8 година |