Commit Verlauf

Autor SHA1 Nachricht Datum
  John Kessenich ad54b24fba Implement GL_ARB_viewport_array extension. vor 10 Jahren
  John Kessenich e91cde52cb Add missing gl_MaxGeometryTextureImageUnits. vor 10 Jahren
  John Kessenich ddea678e3e Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. vor 10 Jahren
  John Kessenich 8d6ce1c227 Improve the 150.geom test. vor 10 Jahren
  John Kessenich 5053a39578 Fix slight inconsistencies in which qualifiers are inherited into block members: vor 10 Jahren
  John Kessenich 7c908d2543 Additional semantic checking for tessellation shaders and related clean up: vor 10 Jahren
  John Kessenich 1d1132d9eb Add limit checking for constant texture texel offsets and max_vertices. vor 10 Jahren
  John Kessenich a4351c55e8 More subtle checking for redeclarations: vor 11 Jahren
  John Kessenich 94fdd1117b Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.) vor 11 Jahren
  John Kessenich e7c59c187c Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants. vor 11 Jahren
  John Kessenich c027579631 Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions. vor 11 Jahren