Историја ревизија

Аутор SHA1 Порука Датум
  John Kessenich b23d232ec5 Licensing. Fixes #958. Add licenes file and update copyrights. пре 5 година
  Alejandro Piñeiro af8c1bdb16 ParseHelper: assign xfb_offset for struct members too пре 5 година
  otakuto d03da06ac1 Remove execute permissions пре 6 година
  John Kessenich 7d4c9a07b5 GLSL: Construct shadow texture from non-shadow sampler. пре 6 година
  LoopDawg 1326b8c754 HLSL: Allow stream output Append() method after entry point. пре 6 година
  John Kessenich ead8622484 Non-functional. Rationalizations enabling future generalizations: пре 6 година
  John Kessenich 859b0342b8 Types: Fix #1290: Rationalize and correct "mixed" style array dimensioning. пре 6 година
  John Kessenich 5d610ee1dc Implement SPV_GOOGLE_hlsl_functionality1. пре 6 година
  John Kessenich e18fd20d5c HLSL: Refactor attribute implementation. пре 6 година
  John Kessenich 046bae0bab HLSL: Attributes: Add [[vk::constant_id()]] and [[vk::push_constant]] пре 6 година
  LoopDawg b22c069f7a HLSL: add optional position.Y inversion пре 6 година
  LoopDawg 2e62910633 HLSL: matrix and vector truncations for m*v, v*m, m*m пре 6 година
  John Kessenich 1b46f137f7 HLSL: Fix #1106. Support shader setting of binding/set for $Global. пре 7 година
  John Kessenich 41aa19953f HLSL: Partially flatten hierarchies, instead of all or nothing. пре 7 година
  LoopDawg 73c57bbe50 HLSL: split textures used for both shadow and non-shadow modes пре 7 година
  John Kessenich 700bdeb742 HLSL: Fix #954: Track/access subsets of flattened multi-level aggregates. пре 7 година
  John Kessenich 092b7d2e20 Build: Fix a couple build issues. пре 7 година
  John Kessenich 77ea30bdc9 HLSL: Additional attribute support: [[]], namespace, parameters: пре 7 година
  John Kessenich 15fa7ef5f5 HLSL: Remove workarounds for assigning to opaques. пре 7 година
  LoopDawg 195f584e09 HLSL: force textures to shadow modes from combined samplers пре 7 година
  John Kessenich bdbbc68e29 HLSL: Add bounds checking, shared with GLSL. Partially address #1032. пре 7 година
  LoopDawg 4a145dbf45 HLSL: handle split InputPatch templat type in patch constant functions пре 7 година
  John Kessenich 9855bdad00 GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well. пре 7 година
  LoopDawg 5e5b12e931 HLSL: add geometry stage support for clip/cull distance пре 7 година
  LoopDawg e2cda3c2d7 HLSL: handle clip and cull distance input builtin type conversion пре 7 година
  LoopDawg 5ee05891cf HLSL: add methods to track user structure in texture return type. пре 7 година
  John Kessenich 03e63fa805 HLSL: Add fall-back for opaque initializers to just generate long-term expected code. пре 7 година
  John Kessenich 3322dd8f99 HLSL: Include built-in processing for vertex input and fragment output flattening. пре 7 година
  John Kessenich ecd08bc36c Non-functional HLSL: Factor out built-ins from splitting and related simplifications. пре 7 година
  John Kessenich d5aedc199f HLSL: Correct which things flattening tracks for linkage, based on caller, not type. пре 7 година