CMakeLists.txt 20 KB

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  1. #
  2. # CMake script for building the SDL examples
  3. #
  4. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
  5. include(CheckIncludeFile)
  6. include(CheckStructHasMember)
  7. include(CMakePushCheckState)
  8. include(sdlcompilers)
  9. if(SDL_EXAMPLES_LINK_SHARED)
  10. set(sdl_name_component SDL3-shared)
  11. else()
  12. set(sdl_name_component SDL3-static)
  13. endif()
  14. set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE)
  15. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  16. if(NOT (MSVC AND SDL_CPU_ARM64))
  17. # Prefer GLVND, if present
  18. set(OpenGL_GL_PREFERENCE GLVND)
  19. find_package(OpenGL)
  20. endif()
  21. if(WINDOWS_STORE)
  22. cmake_minimum_required(VERSION 3.19)
  23. # CMP0112: Target file component generator expressions do not add target dependencies.
  24. cmake_policy(SET CMP0112 NEW)
  25. endif()
  26. set(SDL_EXAMPLE_EXECUTABLES)
  27. if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
  28. set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  29. if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  30. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  31. endif()
  32. else()
  33. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
  34. endif()
  35. if(NOT CMAKE_VERSION VERSION_LESS 3.20)
  36. get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  37. set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
  38. endif()
  39. file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.hex)
  40. set(RESOURCE_FILE_NAMES)
  41. set(RESOURCE_FILES_BINDIR)
  42. foreach(resource_file IN LISTS RESOURCE_FILES)
  43. get_filename_component(res_file_name ${resource_file} NAME)
  44. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  45. set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
  46. add_custom_command(OUTPUT "${resource_file_bindir}"
  47. COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
  48. DEPENDS "${resource_file}"
  49. )
  50. list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
  51. endforeach()
  52. add_custom_target(copy-sdl-example-resources
  53. DEPENDS "${RESOURCE_FILES_BINDIR}"
  54. )
  55. if(WINDOWS_STORE)
  56. add_library(sdl_example_main_callbacks_uwp OBJECT ${CMAKE_CURRENT_SOURCE_DIR}/../test/main.cpp)
  57. target_link_libraries(sdl_example_main_callbacks_uwp PRIVATE SDL3::Headers)
  58. target_compile_options(sdl_example_main_callbacks_uwp PRIVATE "/ZW")
  59. target_compile_definitions(sdl_example_main_callbacks_uwp PRIVATE "SDL_MAIN_USE_CALLBACKS")
  60. set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
  61. endif()
  62. macro(add_sdl_example_executable TARGET)
  63. cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN})
  64. if(AST_UNPARSED_ARGUMENTS)
  65. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  66. endif()
  67. if(NOT AST_SOURCES)
  68. message(FATAL_ERROR "add_sdl_example_executable needs at least one source")
  69. endif()
  70. set(EXTRA_SOURCES "")
  71. if(WINDOWS_STORE)
  72. set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
  73. if(NOT IS_DIRECTORY "${uwp_bindir}")
  74. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
  75. endif()
  76. string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
  77. file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
  78. INPUT "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/Package.appxmanifest.in"
  79. TARGET "${TARGET}"
  80. )
  81. set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
  82. list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_example_main_callbacks_uwp>")
  83. list(APPEND EXTRA_SOURCES
  84. "${uwp_bindir}/${TARGET}.appxmanifest"
  85. "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/logo-50x50.png"
  86. "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/square-44x44.png"
  87. "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/square-150x150.png"
  88. "${CMAKE_CURRENT_SOURCE_DIR}/../test/uwp/splash-620x300.png"
  89. )
  90. endif()
  91. if(AST_DATAFILES)
  92. list(APPEND EXTRA_SOURCES ${DATAFILES})
  93. endif()
  94. if(ANDROID)
  95. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  96. else()
  97. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  98. endif()
  99. SDL_AddCommonCompilerFlags(${TARGET})
  100. target_include_directories(${TARGET} PRIVATE "${SDL3_SOURCE_DIR}/src/video/khronos")
  101. target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component})
  102. list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET})
  103. if(AST_DATAFILES)
  104. if(PSP OR PS2)
  105. add_custom_command(TARGET ${TARGET} POST_BUILD
  106. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  107. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  108. WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
  109. )
  110. elseif(WINDOWS_STORE)
  111. # MSVC does build the dependent targets (or POST_BUILD commands) when building an application
  112. # after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
  113. # FIXME: find out proper way to add assets to UWP package
  114. cmake_minimum_required(VERSION 3.19)
  115. add_custom_target(zzz-resources-copy-${TARGET}
  116. COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  117. COMMAND ${CMAKE_COMMAND} -E copy_if_different ${AST_DATAFILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  118. WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
  119. )
  120. add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
  121. else()
  122. add_dependencies(${TARGET} copy-sdl-example-resources)
  123. endif()
  124. if(APPLE)
  125. # Make sure resource files get installed into macOS/iOS .app bundles.
  126. set_target_properties(${TARGET} PROPERTIES RESOURCE "${AST_DATAFILES}")
  127. endif()
  128. if(EMSCRIPTEN)
  129. foreach(res IN LISTS AST_DATAFILES)
  130. get_filename_component(res_name "${res}" NAME)
  131. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  132. endforeach()
  133. endif()
  134. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  135. endif()
  136. if(WINDOWS)
  137. # CET support was added in VS 16.7
  138. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  139. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  140. endif()
  141. elseif(PSP)
  142. target_link_libraries(${TARGET} PRIVATE GL)
  143. endif()
  144. if(WINDOWS_STORE)
  145. target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
  146. set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
  147. set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
  148. target_link_options(${TARGET} PRIVATE
  149. -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
  150. -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
  151. vccorlib$<$<CONFIG:Debug>:d>.lib
  152. msvcrt$<$<CONFIG:Debug>:d>.lib
  153. )
  154. endif()
  155. if(EMSCRIPTEN)
  156. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  157. endif()
  158. if(OPENGL_FOUND)
  159. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  160. endif()
  161. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  162. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  163. endmacro()
  164. add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/renderer-clear.c)
  165. add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/renderer-primitives.c)
  166. add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c)
  167. add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c)
  168. add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav)
  169. add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c)
  170. add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c)
  171. add_sdl_example_executable(game-snake SOURCES game/01-snake/snake.c)
  172. if(PSP)
  173. # Build EBOOT files if building for PSP
  174. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  175. create_pbp_file(
  176. TARGET ${APP}
  177. TITLE SDL-${APP}
  178. ICON_PATH NULL
  179. BACKGROUND_PATH NULL
  180. PREVIEW_PATH NULL
  181. )
  182. add_custom_command(
  183. TARGET ${APP} POST_BUILD
  184. COMMAND ${CMAKE_COMMAND} -E make_directory
  185. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  186. )
  187. add_custom_command(
  188. TARGET ${APP} POST_BUILD
  189. COMMAND ${CMAKE_COMMAND} -E rename
  190. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  191. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  192. )
  193. if(BUILD_PRX)
  194. add_custom_command(
  195. TARGET ${APP} POST_BUILD
  196. COMMAND ${CMAKE_COMMAND} -E copy
  197. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  198. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  199. )
  200. add_custom_command(
  201. TARGET ${APP} POST_BUILD
  202. COMMAND ${CMAKE_COMMAND} -E rename
  203. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  204. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  205. )
  206. endif()
  207. add_custom_command(
  208. TARGET ${APP} POST_BUILD
  209. COMMAND ${CMAKE_COMMAND} -E remove
  210. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  211. )
  212. endforeach()
  213. endif()
  214. if(N3DS)
  215. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  216. file(MAKE_DIRECTORY "${ROMFS_DIR}")
  217. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  218. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  219. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  220. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  221. ctr_generate_smdh("${SMDH_FILE}"
  222. NAME "SDL-${APP}"
  223. DESCRIPTION "SDL3 Test suite"
  224. AUTHOR "SDL3 Contributors"
  225. ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png"
  226. )
  227. ctr_create_3dsx(
  228. ${APP}
  229. ROMFS "${ROMFS_DIR}"
  230. SMDH "${SMDH_FILE}"
  231. )
  232. endforeach()
  233. endif()
  234. if(RISCOS)
  235. set(SDL_EXAMPLE_EXECUTABLES_AIF)
  236. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  237. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  238. add_custom_command(
  239. OUTPUT ${APP},ff8
  240. COMMAND elf2aif ${APP} ${APP},ff8
  241. DEPENDS ${APP}
  242. )
  243. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  244. list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  245. endforeach()
  246. endif()
  247. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  248. # platforms (iOS, for example).
  249. if(APPLE)
  250. foreach(CURRENT_TARGET ${SDL_EXAMPLE_EXECUTABLES})
  251. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  252. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  253. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  254. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  255. )
  256. endforeach()
  257. endif()
  258. if(SDL_INSTALL_EXAMPLES)
  259. if(RISCOS)
  260. install(
  261. FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
  262. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  263. )
  264. else()
  265. install(
  266. TARGETS ${SDL_EXAMPLE_EXECUTABLES}
  267. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  268. )
  269. endif()
  270. if(MSVC)
  271. foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES)
  272. SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3")
  273. endforeach()
  274. endif()
  275. install(
  276. FILES ${RESOURCE_FILES}
  277. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  278. )
  279. endif()
  280. if(ANDROID AND TARGET SDL3::Jar)
  281. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  282. find_package(SdlAndroid MODULE)
  283. if(SdlAndroid_FOUND)
  284. set(apks "")
  285. set(packages "")
  286. include(SdlAndroidFunctions)
  287. sdl_create_android_debug_keystore(SDL_example-debug-keystore)
  288. sdl_android_compile_resources(SDL_example-resources RESFOLDER ${CMAKE_CURRENT_SOURCE_DIR}/../test/android/res)
  289. add_custom_target(sdl-example-apks)
  290. foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES})
  291. set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}")
  292. set(ANDROID_MANIFEST_LABEL "${EXAMPLE}")
  293. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>")
  294. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}")
  295. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml")
  296. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  297. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src")
  298. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  299. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  300. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  301. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  302. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY)
  303. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  304. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  305. file(GENERATE
  306. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  307. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml"
  308. )
  309. sdl_android_compile_resources(${EXAMPLE}-resources
  310. RESOURCES
  311. "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  312. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  313. )
  314. sdl_android_link_resources(${EXAMPLE}-apk-linked
  315. MANIFEST "${generated_manifest_path}"
  316. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  317. RES_TARGETS SDL_example-resources ${EXAMPLE}-resources
  318. TARGET_SDK_VERSION 31
  319. )
  320. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  321. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes")
  322. # Some CMake versions have a slow `cmake -E make_directory` implementation
  323. if(NOT IS_DIRECTORY "${classes_path}")
  324. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  325. endif()
  326. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar")
  327. add_custom_command(
  328. OUTPUT "${OUT_JAR}"
  329. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  330. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  331. COMMAND ${Java_JAVAC_EXECUTABLE}
  332. -source 1.8 -target 1.8
  333. -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
  334. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  335. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  336. $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R>
  337. -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  338. -d "${classes_path}"
  339. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  340. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  341. )
  342. add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}")
  343. set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}")
  344. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir")
  345. # Some CMake versions have a slow `cmake -E make_directory` implementation
  346. if(NOT IS_DIRECTORY "${dexworkdir}")
  347. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  348. endif()
  349. set(classes_dex_base_name "classes.dex")
  350. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  351. add_custom_command(
  352. OUTPUT "${classes_dex}"
  353. COMMAND SdlAndroid::d8
  354. $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT>
  355. $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  356. --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  357. --output "${dexworkdir}"
  358. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  359. )
  360. add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}")
  361. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}")
  362. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  363. sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk
  364. APK_IN ${EXAMPLE}-apk-linked
  365. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  366. ASSETS ${RESOURCE_FILES}
  367. NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE}
  368. DEX ${EXAMPLE}-dex
  369. )
  370. sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk
  371. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  372. )
  373. sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk
  374. KEYSTORE SDL_example-debug-keystore
  375. )
  376. add_dependencies(sdl-example-apks ${EXAMPLE}-apk)
  377. if(TARGET SdlAndroid::adb)
  378. add_custom_target(install-${EXAMPLE}
  379. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  380. DEPENDS "${EXAMPLE}-apk"
  381. )
  382. add_custom_target(start-${EXAMPLE}
  383. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  384. )
  385. add_custom_target(build-install-start-${EXAMPLE}
  386. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  387. )
  388. endif()
  389. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  390. list(APPEND install_targets install-${EXAMPLE})
  391. endforeach()
  392. if(TARGET SdlAndroid::adb)
  393. add_custom_target(install-sdl-example-apks
  394. DEPENDS ${install_targets}
  395. VERBATIM
  396. )
  397. add_custom_target(uninstall-sdl-example-apks
  398. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  399. VERBATIM
  400. )
  401. endif()
  402. endif()
  403. endif()