Commit History

Author SHA1 Message Date
  Ryan C. Gordon 3f40396d33 First shot at merging the wiki documentation into the headers. 3 years ago
  Sylvain Becker be4cfd51c3 Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430) 3 years ago
  Sam Lantinga 9130f7c377 Updated copyright for 2021 3 years ago
  Sam Lantinga 611403dd0e Clarified that the clip rectangle is defined relative to the viewport, and added a clip test to testviewport.c 4 years ago
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 4 years ago
  Sam Lantinga 5e19e66c73 Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode 4 years ago
  Sylvain Becker 1ae61f1009 Added a helper function SDL_LockTextureToSurface() 5 years ago
  Sam Lantinga 5e13087b0f Updated copyright for 2019 5 years ago
  Ryan C. Gordon 8340b0f0e2 render: Add floating point versions of various draw APIs. 5 years ago
  Ryan C. Gordon 1ecf4dfc5f render: Added SDL_RenderFlush(). 6 years ago
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 6 years ago
  Sam Lantinga cf3d450313 Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() 6 years ago
  Sam Lantinga 2862b1465d Note that texture contents are undefined when the texture is created. 7 years ago
  Sam Lantinga b3589ed6a6 Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented 7 years ago
  Sam Lantinga d0b46f1bea Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement 7 years ago
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 7 years ago
  Sam Lantinga 3615633571 Renaming of guard header names to quiet -Wreserved-id-macro 7 years ago
  Sam Lantinga 77305d47c2 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect 8 years ago
  Ethan Lee 167cf14c1f SDL_RenderSetIntegerScale 8 years ago
  Sam Lantinga 42065e785d Updated copyright to 2016 8 years ago
  Alex Szpakowski 4aae0290ea Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 8 years ago
  Philipp Wiesemann 83e94e257b Corrected documentation of the SDL_CreateTexture() functions in header file. 9 years ago
  Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later. 9 years ago