README.txt 4.2 KB

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  1. === THROWING ENHANCED for MINETEST ===
  2. Inroduction:
  3. This mod adds many bows and arrows to Minetest.
  4. It began as a fork of PilzAdam's throwing mod with some enhancements from me. Enjoy!
  5. Echoes91
  6. How to install:
  7. http://wiki.minetest.com/wiki/Installing_Mods
  8. How to use the mod:
  9. Select a bow and place the arrows into the slot next to it; shoot with left mouse click.
  10. Every shoot will take 1 arrow from your inventory and wears out the bow.
  11. Select a spear and attack with left mouse click; it will be used as a melee weapon if pointing any target, otherwise it will be thrown.
  12. License:
  13. This mod was originally published by Jeija and reworked by PilzAdam
  14. Sourcecode: LGPLv2.1 (see http://www.gnu.org/licenses/lgpl-2.1.html)
  15. Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode)
  16. Changelog:
  17. Update 1.4.1:
  18. - Fixed spears not retaining wear
  19. - Improved textures
  20. - Torch arrows have light trail
  21. Update 1.4:
  22. - Added spears, capable of melee and ranged attacks
  23. - Improved arrows textures
  24. Update 1.3:
  25. - Added automated arbalest, the ultimate weapon
  26. - New arbalest texture coherent with steel color
  27. Update 1.2:
  28. - Added arbalest
  29. - Defaults initialized
  30. Update 1.1:
  31. - Added crossbow
  32. - Code shrink
  33. - Offensive arrows go through flora's and farming's
  34. - Small fixes
  35. Update 1.0:
  36. - Definitive reload, unload and shot system based on tool metadata, new global functions, no more "throw" privilege
  37. - New textures for loaded bows
  38. - Fireworks arrows to celebrate!
  39. Update 1.0rc2:
  40. - Fixed "compare nil with number" due to self.break not being retained
  41. - Filled conf.example's list
  42. - Added Royal bow
  43. Update 1.0rc1:
  44. - Added longbow and removed golden bow, definitive bow set for stable release. Feature freeze
  45. - Fixed torch arrow recipe, thanks to Excalibur Zero
  46. - Removed config.lua, configuration now goes int throwing.config, see example
  47. Update 0.9.8:
  48. - New damage calculation for offensive arrows based on arrow's speed and material. Beware that dependency is more than linear for both, so that differences between arrows will be enhanced if they're shot at higher speed.
  49. - Fixed bug that blocked ability to shot after shooting with empty arrow stack.
  50. - Removed annoying debug symbols
  51. Update 0.9.7:
  52. - Added visual feedback for reload
  53. - Fixed reload for players who die while reloading and for multiplayer
  54. - Changed license for the code to LGPLv2
  55. Update 0.9.6:
  56. - Any bow and arrow is now deactivable under config.lua, which won't be overwritten
  57. - Changed license for media to CC-BY
  58. Update 0.9.5:
  59. - Added shell arrows
  60. - Revised sounds and some textures
  61. - General balancing of bow's statistics
  62. Update 0.9.4:
  63. - New bow texture
  64. - Made recipes coherent
  65. Update 0.9.3:
  66. - Added symmetric recipes, fixed golden bow recipe
  67. - Adjusted few parameters
  68. Update 0.9.2:
  69. - Added a chance to break for many arrows, so they don't last forever and outclass any other tool
  70. - Build and torch arrows won't build on fluids and torches any more, build arrows won't place torches
  71. - TNT arrow digs instead if removing blocks, eventual indestructible nodes are safe
  72. - Added golden bow with possible new bow style
  73. - Changed the (bit OP) composite bow resistance and new recipe
  74. - New teleport arrow recipe, cheaper but single use
  75. Update 0.9.1:
  76. - Good improvement for torch arrows, now they always attach and are often turned to the right direction
  77. - Git repository will make things nicer
  78. Update 0.9:
  79. - Now bows have reload times! They depend on weight and quality, anyway no more machine-gun-style shell swarms
  80. - Fixed build arrow behavior, now it placed and consumes the node from the slot [b]right next to the arrow[/b] or drops the item beside it if not a node; no more disappearing nor 'CONTENT_IGNORE' errors
  81. - Code cleanup and rationalization
  82. Update 0.8.1:
  83. - Fixed wrong texture reference which made some arrows get a bad color during flight.
  84. - Now bows have different stiffness besides wear resistances, which means that they shot arrows at different initial speed and learning to hit the target will become even harder.
  85. Get rid of the old .env: API
  86. Added new bows and new offensive, utility and harmful arrows (these are just my categories, they're not present into the code at all).
  87. Removed stone bow, at least as long as somebody discovers an elastic rock ;)
  88. Non-exploding arrows won't disappear any more after hitting target.