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- -- unlit floor torch
- minetest.register_node("real_torch:torch", {
- description = "Torch (Unlit)",
- drawtype = "mesh",
- mesh = "torch_floor.obj",
- inventory_image = "real_torch_on_floor.png",
- wield_image = "real_torch_on_floor.png",
- tiles = {{
- name = "real_torch_on_floor.png",
- animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
- }},
- paramtype = "light",
- paramtype2 = "wallmounted",
- light_source = 3,
- sunlight_propagates = true,
- walkable = false,
- liquids_pointable = false,
- groups = utility.dig_groups("item", {flammable=1, attached_node=1}),
- drop = "real_torch:torch",
- selection_box = {
- type = "wallmounted",
- wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
- },
- floodable = true,
- on_rotate = false,
- sounds = default.node_sound_wood_defaults(),
- _torches_node_floor = "real_torch:torch",
- _torches_node_wall = "real_torch:torch_wall",
- _torches_node_ceiling = "real_torch:torch_ceiling",
- on_flood = function(pos, oldnode, newnode)
- minetest.add_node(pos, {name="air"})
- minetest.sound_play("real_torch_extinguish", {pos=pos, max_hear_distance=16, gain=1}, true)
- return true
- end,
- on_place = function(...)
- return torches.put_torch(...)
- end,
- on_ignite = function(pos, igniter)
- local nod = minetest.get_node(pos)
- minetest.add_node(pos, {name = "torches:torch_floor", param2 = nod.param2})
- end,
- })
- -- unlit wall torch
- minetest.register_node("real_torch:torch_wall", {
- drawtype = "mesh",
- mesh = "torch_wall.obj",
- tiles = {{
- name = "real_torch_on_floor.png",
- animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
- }},
- paramtype = "light",
- paramtype2 = "wallmounted",
- light_source = 3,
- sunlight_propagates = true,
- walkable = false,
- groups = utility.dig_groups("item", {flammable=1, not_in_creative_inventory=1, attached_node=1}),
- drop = "real_torch:torch",
- floodable = true,
- on_rotate = false,
- selection_box = {
- type = "wallmounted",
- wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
- },
- sounds = default.node_sound_wood_defaults(),
- on_ignite = function(pos, igniter)
- local nod = minetest.get_node(pos)
- minetest.add_node(pos, {name = "torches:torch_wall", param2 = nod.param2})
- end,
- on_flood = function(pos, oldnode, newnode)
- minetest.add_node(pos, {name="air"})
- minetest.sound_play("real_torch_extinguish", {pos=pos, max_hear_distance=16, gain=1}, true)
- return true
- end,
- })
- -- unlit ceiling torch
- minetest.register_node("real_torch:torch_ceiling", {
- drawtype = "mesh",
- mesh = "torch_ceiling.obj",
- tiles = {{
- name = "real_torch_on_floor.png",
- animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
- }},
- paramtype = "light",
- paramtype2 = "wallmounted",
- light_source = 3,
- sunlight_propagates = true,
- walkable = false,
- groups = utility.dig_groups("item", {flammable=1, not_in_creative_inventory=1, attached_node=1}),
- drop = "real_torch:torch",
- selection_box = {
- type = "wallmounted",
- wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
- },
- floodable = true,
- on_rotate = false,
- sounds = default.node_sound_wood_defaults(),
- on_ignite = function(pos, igniter)
- local nod = minetest.get_node(pos)
- minetest.add_node(pos, {name = "torches:torch_ceiling", param2 = nod.param2})
- end,
- on_flood = function(pos, oldnode, newnode)
- minetest.add_node(pos, {name="air"})
- minetest.sound_play("real_torch_extinguish", {pos=pos, max_hear_distance=16, gain=1}, true)
- return true
- end,
- })
- -- override default torches to burn out after 8-10 minutes
- minetest.override_item("torches:torch_floor", {
- on_timer = function(pos, elapsed)
- local p2 = minetest.get_node(pos).param2
- minetest.add_node(pos, {name = "real_torch:torch", param2 = p2})
- minetest.sound_play({name="real_torch_burnout", gain = 0.1},
- {pos = pos, max_hear_distance = 10})
- end,
- })
- minetest.override_item("torches:torch_wall", {
- on_timer = function(pos, elapsed)
- local p2 = minetest.get_node(pos).param2
- minetest.add_node(pos, {name = "real_torch:torch_wall", param2 = p2})
- minetest.sound_play({name="real_torch_burnout", gain = 0.1},
- {pos = pos, max_hear_distance = 10})
- end,
- })
- minetest.override_item("torches:torch_ceiling", {
- on_timer = function(pos, elapsed)
- local p2 = minetest.get_node(pos).param2
- minetest.add_node(pos, {name = "real_torch:torch_ceiling", param2 = p2})
- minetest.sound_play({name="real_torch_burnout", gain = 0.1},
- {pos = pos, max_hear_distance = 10})
- end,
- })
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