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- solar = solar or {}
- solar.modpath = minetest.get_modpath("machines")
- solar_lv = solar_lv or {}
- solar_mv = solar_mv or {}
- solar_hv = solar_hv or {}
- -- Localize for performance.
- local math_floor = math.floor
- local math_random = math.random
- function do_log(meta, str)
- local owner = meta:get_string("owner")
- if gdac.player_is_admin(owner) then
- minetest.chat_send_player(owner, str)
- end
- end
- for k, v in ipairs({
- {tier="lv", up2="LV", power=tech.solar_lv.power, buffer=tech.solar_lv.buffer},
- {tier="mv", up2="MV", power=tech.solar_mv.power, buffer=tech.solar_mv.buffer},
- {tier="hv", up2="HV", power=tech.solar_hv.power, buffer=tech.solar_hv.buffer},
- }) do
- -- Which function table are we operating on?
- local func = _G["solar_" .. v.tier]
- func.on_energy_get =
- function(pos, energy)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local have = inv:get_stack("buffer", 1):get_count()
- if have < energy then
- inv:set_stack("buffer", 1, ItemStack(""))
- func.trigger_update(pos)
- return have
- end
- have = have - energy
- inv:set_stack("buffer", 1, ItemStack("atomic:energy " .. have))
- func.trigger_update(pos)
- return energy
- end
- func.compose_formspec =
- function(pos)
- local formspec =
- "size[2,2.5]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "label[0,0.5;Energy Buffer]" ..
- "list[context;buffer;0,1;1,1]"
- return formspec
- end
- func.compose_infotext =
- function(pos)
- local meta = minetest.get_meta(pos)
- local eups = meta:get_int("eups")
- local state = "Standby"
- if meta:get_int("active") == 1 then
- state = "Active"
- end
- local infotext = v.up2 .. " Solar Array (" .. state .. ")\n" ..
- "Output: " .. eups .. " EU Per/Sec"
- return infotext
- end
- func.on_player_walk_over =
- function(pos, player)
- player:set_hp(player:get_hp() - 1)
- end
- func.trigger_update =
- function(pos)
- local timer = minetest.get_node_timer(pos)
- -- Start timer anew even if already running.
- timer:start(1.0)
- end
- func.on_punch =
- function(pos, node, puncher, pointed_thing)
- func.trigger_update(pos)
- end
- func.can_dig =
- function(pos, player)
- return true
- end
- func.check_environment =
- function(pos, meta)
- local timer = meta:get_int("chktmr")
- local active = meta:get_int("active")
- if timer <= 0 then
- -- Check environment.
- local goodenv = false
- local eu_rate = 0
- local result = false
- local above = {x=pos.x, y=pos.y+1, z=pos.z}
- local light = minetest.get_node_light(above, nil) or 0
- local tod = minetest.get_timeofday()
- --do_log(meta, "Light: " .. light)
- local success, groundlevel = rc.get_ground_level_at_pos(pos)
- if success then
- if light >= 15 and tod >= 0.24 and tod <= 0.76 and pos.y >= -10 then
- --do_log(meta, "Has goodenv!")
- goodenv = true
- local h = (pos.y - groundlevel)
- if h > 60 then h = 60 end
- if h < 0 then h = 0 end
- -- Normalize.
- h = h / 60
- -- Add scaling to power output.
- eu_rate = math_floor(v.power * h)
- -- Clamp.
- if eu_rate < 1 then eu_rate = 1 end
- end
- end
- if goodenv then
- --minetest.chat_send_all("# Server: Good env!")
- -- Randomize time to next nodecheck.
- meta:set_int("chktmr", math_random(3, 15))
- meta:set_int("active", 1)
- meta:set_int("eups", eu_rate)
- result = true
- else
- --minetest.chat_send_all("# Server: Bad env!")
- meta:set_int("chktmr", 0)
- meta:set_int("active", 0)
- meta:set_int("eups", 0)
- result = false
- end
- meta:set_string("infotext", func.compose_infotext(pos))
- return result
- end
- -- Decrement check timer.
- timer = timer - 1
- meta:set_int("chktmr", timer)
- -- No check performed; just return whatever the result of the last check was.
- return (active == 1)
- end
- func.on_timer =
- function(pos, elapsed)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local inv = meta:get_inventory()
- local keeprunning = false
- -- Check if we can produce energy from environment.
- -- Note that this uses a caching algorithm.
- local canrun = func.check_environment(pos, meta)
- -- If environment is no longer producing energy,
- -- unload the buffered energy.
- if not canrun then
- local energy = inv:get_stack("buffer", 1)
- energy:set_count(net2.put_energy(pos, owner, energy:get_count(), v.tier))
- inv:set_stack("buffer", 1, "atomic:energy " .. energy:get_count())
- end
- -- Produce energy.
- local needdischarge = false
- if canrun then
- local eups = meta:get_int("eups")
- local energy = "atomic:energy " .. eups
- local stack = inv:get_stack("buffer", 1)
- if stack:get_count() >= v.buffer then
- needdischarge = true
- end
- if not needdischarge then
- if inv:room_for_item("buffer", energy) then
- inv:add_item("buffer", energy)
- end
- end
- keeprunning = true
- end
- -- Discharge energy.
- if needdischarge then
- local energy = inv:get_stack("buffer", 1)
- -- Unload energy onto the network.
- local old = energy:get_count()
- energy:set_count(net2.put_energy(pos, owner, old, v.tier))
- inv:set_stack("buffer", 1, "atomic:energy " .. energy:get_count())
- if energy:get_count() < old then
- keeprunning = true
- else
- -- Batteries full? Go to sleep.
- keeprunning = false
- end
- end
- -- Determine mode (active or sleep) and set timer accordingly.
- if keeprunning then
- minetest.get_node_timer(pos):start(1.0)
- else
- -- Slow down timer during sleep periods to reduce load.
- minetest.get_node_timer(pos):start(math_random(1, 3*60))
- meta:set_int("chktmr", 0)
- meta:set_int("active", 0)
- meta:set_int("eups", 0)
- meta:set_string("infotext", func.compose_infotext(pos))
- end
- end
- func.on_construct =
- function(pos)
- end
- func.after_place_node =
- function(pos, placer, itemstack, pointed_thing)
- local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
- local owner = placer:get_player_name()
- local inv = meta:get_inventory()
- meta:set_string("owner", owner)
- meta:set_string("nodename", node.name)
- --meta:set_string("infotext", v.up2 .. " Solar Array")
- inv:set_size("buffer", 1)
- net2.clear_caches(pos, owner, v.tier)
- meta:set_string("formspec", func.compose_formspec(pos))
- meta:set_string("infotext", func.compose_infotext(pos))
- nodestore.add_node(pos)
- -- Start timer.
- local timer = minetest.get_node_timer(pos)
- timer:start(1.0)
- end
- func.on_blast =
- function(pos)
- local drops = {}
- drops[#drops+1] = "solar:" .. v.tier
- minetest.remove_node(pos)
- return drops
- end
- func.allow_metadata_inventory_put =
- function(pos, listname, index, stack, player)
- return 0
- end
- func.allow_metadata_inventory_move =
- function(pos, from_list, from_index, to_list, to_index, count, player)
- return 0
- end
- func.allow_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- return 0
- end
- func.on_metadata_inventory_move =
- function(pos)
- func.trigger_update(pos)
- end
- func.on_metadata_inventory_put =
- function(pos)
- func.trigger_update(pos)
- end
- func.on_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- func.trigger_update(pos)
- end
- func.on_destruct =
- function(pos)
- local meta = minetest.get_meta(pos)
- net2.clear_caches(pos, meta:get_string("owner"), v.tier)
- nodestore.del_node(pos)
- end
- end
- if not solar.run_once then
- for k, v in ipairs({
- {tier="lv", up="LV"},
- {tier="mv", up="MV"},
- {tier="hv", up="HV"},
- }) do
- -- Which function table are we operating on?
- local func = _G["solar_" .. v.tier]
- minetest.register_node(":solar:" .. v.tier, {
- drawtype = "nodebox",
- description = "Arrayed Solar " .. v.up .. " Generator",
- tiles = {
- "technic_" .. v.tier .. "_solar_array_top.png",
- "technic_" .. v.tier .. "_solar_array_bottom.png",
- "technic_" .. v.tier .. "_solar_array_side.png",
- "technic_" .. v.tier .. "_solar_array_side.png",
- "technic_" .. v.tier .. "_solar_array_side.png",
- "technic_" .. v.tier .. "_solar_array_side.png",
- },
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, -((0.5/8)*4), 0.5},
- {-0.5, -((0.5/8)*6), -((0.5/8)*3), 0.5, -((0.5/8)*3), ((0.5/8)*3)},
- {-((0.5/8)*3), -((0.5/8)*6), -0.5, ((0.5/8)*3), -((0.5/8)*3), 0.5},
- },
- },
- groups = utility.dig_groups("machine"),
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- sounds = default.node_sound_metal_defaults(),
- drop = "solar:" .. v.tier,
- on_energy_get = function(...)
- return func.on_energy_get(...) end,
- on_rotate = function(...)
- return screwdriver.rotate_simple(...) end,
- allow_metadata_inventory_put = function(...)
- return func.allow_metadata_inventory_put(...) end,
- allow_metadata_inventory_move = function(...)
- return func.allow_metadata_inventory_move(...) end,
- allow_metadata_inventory_take = function(...)
- return func.allow_metadata_inventory_take(...) end,
- on_metadata_inventory_move = function(...)
- return func.on_metadata_inventory_move(...) end,
- on_metadata_inventory_put = function(...)
- return func.on_metadata_inventory_put(...) end,
- on_metadata_inventory_take = function(...)
- return func.on_metadata_inventory_take(...) end,
- on_punch = function(...)
- return func.on_punch(...) end,
- can_dig = function(...)
- return func.can_dig(...) end,
- on_timer = function(...)
- return func.on_timer(...) end,
- on_construct = function(...)
- return func.on_construct(...) end,
- on_destruct = function(...)
- return func.on_destruct(...) end,
- on_blast = function(...)
- return func.on_blast(...) end,
- after_place_node = function(...)
- return func.after_place_node(...) end,
- on_player_walk_over = function(...)
- return func.on_player_walk_over(...) end,
- })
- end
- minetest.register_craft({
- output = 'solar:lv',
- recipe = {
- {'solar:panel', 'solar:panel', 'solar:panel'},
- {'carbon_steel:ingot', 'transformer:lv', 'carbon_steel:ingot'},
- {'', 'cb2:lv', ''},
- }
- })
- minetest.register_craft({
- output = 'solar:mv',
- recipe = {
- {'solar:lv', 'solar:lv', 'solar:lv'},
- {'carbon_steel:ingot', 'transformer:mv', 'carbon_steel:ingot'},
- {'', 'cb2:mv', ''},
- }
- })
- minetest.register_craft({
- output = 'solar:hv',
- recipe = {
- {'solar:mv', 'solar:mv', 'solar:mv'},
- {'techcrafts:carbon_plate', 'transformer:hv', 'techcrafts:composite_plate'},
- {'', 'cb2:hv', ''},
- }
- })
- local c = "solar:core"
- local f = solar.modpath .. "/solar.lua"
- reload.register_file(c, f, false)
- solar.run_once = true
- end
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